Demi Daggers

Published 2023-06-12


Note: game must be played from splore - this page doesn't support mouse lock
Note: global leaderboard not yet available

Take the cursed dagger, use its power to dispatch the horrors from this hellish place, score the best time!

Note: this is not an official Devils Daggers port for PICO8 but a fan game using Sorath's game universe.

Local stats icons:

Go to Settings , adjust and accept to save your changes.

Game uses Newgrounds leaderboard for competitive play.

Play from until scoresub is available:
https://freds72.itch.io/demi-daggers
https://www.newgrounds.com/portal/view/905300

Click on online - connect button on title screen to login (or create) with your NG account.

Online ladder can be disabled from settings menu.

Game ships with a built-in editor.
Design your own voxel enemies and share your creations on #demidaggers!

(see workaround below for middle click)

*All commands have a tooltip, hover the mouse on the icon and a sliding text will appear:

Mouse bindings:

In case you want to revert to original models, hit P (for pause) and select reset all (needs confirmation).

play command saves the models, generates images and goes back to title

copy copies the current model to the clipboard, easy to share a single model. Don't forget to post the corresponding gif!

Paste the text on the target model to use it.

export saves all models for sharing

Drag&drop an export.p8l file over an open editor to replace your current voxel collection.

See: https://freds72.itch.io/demi-daggers/devlog/638738/journey-to-demi-daggers

changed: removed multi-spritesheet exploit with new Pico 0.2.6 version
changed: covert art by Heracleum

changed: improved egg model (re-generate via editor)
changed: squid spawn no longer invicible before spewing
changed: reduced shotgun duration (3 frames)
changed: reduced worm difficulty
changed: Increase spawn & chatter spider sfx loudness
changed: lower streak wait time
changed: high level shotgun fire over several frames
changed: large centipede health
changed: increased skull gravity
fixed: improved shotgun cpu usage
fixed: prevent chatter from not playing back after Ctrl+R reload
changed: reduced skulls upward speed
changed: improved squid hitbox
added: auto gif option for best score>30s
changed: attract cooldown for shotgun
changed: build version in settings menu
fixed: crash in editor for bad colors
fixed: high cpu switching menu in title
fixed: skulls fountain on title
fixed: removed invalid color in editor

changed: shotgun on "long" click
change: upward move on squid spawns
fixed: smooth "coyotte" move
fixed: jump on press
fixed: removed browser mouse acceleration
fixed: editor not going back to title
fixed: editor crash on last color