Ramps

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Published 2023-06-12


This is Ramps! A 3D racer inspired by Powerdrift, Stunt Car Racer, Hard Drivin'.

Choose from 8 varied race tracks, and overtake the other drivers in 5 laps to win.
As well as racing you'll need to navigate jumps, roller-coaster like ramps and occasionally even drive upside down.

Includes 3 difficulty levels, plus a practice mode for getting the feel of the tracks.

This all started as an experiment to see how well Pico-8 could render a Powerdrift-like scaled sprite racetrack (pretty well, as it turns out). Then it was about trying to implement a driving model that could handle the ramps, jumps and loops. And finally wrapping it up into a somewhat finished game.

Like with Loose Gravel, I would have liked to add a championship mode, but there just aren't enough tokens :-)

Big thanks to everybody who gave advice and feedback. Particularly @freds72 who even went as far as digging into the code and making some performance optimisations (~20% CPU improvement!).

Z = Accelerate
X = Brake
Left/Right to steer

You don't have to wait to be automatically respawned after you fall of the track, select "Respawn" in the pause menu to get back into the race faster.

The green and red lines on the speedometer are recommended minimum and maximum speeds.
The green line (minimum speed) is particularly important for clearing jumps (and occasionally getting up steep hills), so make sure to keep your speed above it.
The red line (maximum speed) is to prevent you from sliding out on sharp corners or overshooting the jumps. Typically this is just a suggested speed. Depending on your racing line, driving style etc you may be able to go faster.

Enjoy,
-Mot

Update: Other cars' speeds now vary randomly throughout the race
Update 2: Can knock other cars sideways a bit & they don't knock you sideways as much. Round road sprite corners a bit.
Update 3: Fix game crashes in AI code when road is blocked.