why all games use this one texture

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Published 2023-01-16

All Comments (21)
  • Perlin Noise, Voronoi, and Color Ramps. The trifecta of 'hey that texture looks cool'
  • @LARVideos
    I feel like the title of this is kinda misleading. Perlin noise isn't a single texture, but a concept that's used to MAKE textures. Title implies that it's a single file that everyone uses. Kinda like how movies use the whilhelm scream. This is more comparable how a lot of companies might use the same recording studio to record different screams for different movies.
  • Perlin Noise for the Visuals is like the Random Number for Programmers... and thus it makes every instance of a Texture or Animation come alive with its own 'personality'. Great video, thank you for teaching us about these amazing GameDev Techniques!
  • @TylerBata
    It’s not a texture. It’s a function. Texture would imply discrete values. You can discretize perlin noise into a texture which has its uses but it’s not infinite without repetition.
  • @RSpudieD
    It's really impressive how much noise textures can make things more realistic and in Blender, I find myself reaching for the noise textures in almost everything I do.
  • @neist4361
    so if i get it right, perlin noise is the visual manifestation of "random"
  • @gustytricks
    I'm sorry but the funniest thing is that half the thumbnail is genshin yet you dont mention it
  • @MrCrompz
    It's technically not one texture. It's a technique USED to create textures. It is, however, probably used in nearly every video game. Great video!
  • @blugumtheman
    thanks for making this sound like a happy documentary instead of a document about a serial killer
  • @angel2christ
    Thanks for this! Perlin noise came up super often when I was learning to make textures in Substance Designer. It's very interesting to see it being used in other contexts as well
  • Love your information packed videos. I love it. And looking forward for the next one ❤
  • @TheMrSzony
    Simplex Noise is actually used more often, because it's faster, and it looks pretty much the same.
  • @smortonmedia
    First of all, welcome back! Second, this was crazy insightful and these videos are always jam-packed with info and new concepts I haven't considered. Thank you for all that you do <3
  • @sernia9220
    I actually didn't know Perlin noise was used to make grass flow in the wind, that is really cool!
  • @powguma
    Where is 'why' in the title explained? The video barely explained what it is (a noise map, but that's it), but it didn't explain how it was created or why it's so widely used. The whole video was just a list of examples.
  • I first learned of this from Geometry Nodes in Blender. There are so amazing. Thank you for a making a whole video about it.
  • @mxs9994
    Mind blowing how a texture can be reused in so many different aspects that don't even seem similar at first glance and produce natural results throughout every single field
  • @Eduardfp
    Happy to see you back! Hope you could recover properly!