MK1 Tech - Reptile/Sektor Combos & Setups Post Patch - 54% DAMAGE INCLUDED! - Stamps in Desc
1,051
Published 2024-04-21
01:23 - Full-Screen Zoning Combos
02:10 - Invisibility/Missile Wake-Up/Reversal Baiting Setups
03:51 - Corner Combos
05:00 - Fatal Blow Mid-Screen Combos - 51% Damage Included!
06:40 - Fatal Blow Corner Combos - 54% Damage Included!
All Comments (4)
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After stand 3 falling fang cancel you want to do 2 3 for more damage then dash up f2 fast forceball jump 2 3 3 falling fangs. Over 400 damage meterless. You're spending your forceball too early on the first combo.
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I wish there were many ways to do decent combos with the teleport punch. I swear this move would be sooo much better if it was an ambush move instead of a summon. There’s only certain characters that can make the summon work well in their combos without it resetting.
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A lot of those mid screen combos aren’t optimal