SUMMER UPDATE - Radar Rework, QoL Changes - Boom Beach
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Published 2024-06-23
SUMMER UPDATE - Radar Rework, QoL Changes - Boom Beach
0:00 Update Intro
0:27 Radar Rework
2:14 QoL Changes
4:13 New Things
6:22 Bug Fixes
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link.boombeach.com/supportcreator/en/?code=stonehe…
Full Patch Notes:
UI fixes and improvements
● Increased vertical camera movement in player bases.
● Fixed not showing boost header in WS UI if the only active boost is GBE.
● When a resource base is captured from the player, the message no longer shows VP being lost, as resource bases no longer cause VP gain or loss.
● Fixed CoE banners not showing on the map in certain cases.
● Landing Craft unit positioning has been tuned to prevent units falling overboard.
● Fixed Sculptor, Prototype Factory and daily chest rewards closing their respective parent windows. (e.g. shop doesn't close when claiming daily box).
● Seasonal Campaign mission progress message position adjusted so that UI doesn't get blocked.
● When using custom skins for units, the correct icons are now used as well.
● Warships leaderboard now shows player position for all players.
Bunker and Garrison
● Bunker tutorial will no longer trigger in an enemy base in certain situations.
● Shield Generator cables are no longer going into Bunkers during attacks if there are units in the Bunker.
● Units are ejected from Bunkers if their team does not match the Bunker (this occurs when the Bunker is hacked).
● Units from Bunkers no longer get resurrected by the attacker.
● Garrison UI has a new icon for upkeep to differentiate it from gold costs.
● There are several small tweaks to make the Garrison UI clearer.
● Garrison units are now automatically applied after the popup is closed. Previously changes were discarded on exiting unless specifically applied first.
● Resource production logic was changed to fix issues with upkeep handling. Gold is no longer automatically collected when changing garrisoned units.
Other fixes & improvements
● Improved shooting positions for Gunboats. Boats with two turrets will now shoot from both of them.
● Fixed units getting stuck targeting hidden defenses (Hot Pot, Boom Surprise) if their range is higher than the turret.
● Fixed a bug that allowed players to get an additional turret in Warships if they upgraded a node after a negative node caused their turret count to go to 0.
● Unit vs. unit retargeting logic was adjusted: Slow-firing units (e.g. Bombardiers) were sometimes skipping every other shot when other units (e.g. Critters) were between them and their target.
● Players are now shown a warning message if leaving a TF would cause intel they have collected to be lost.
● Earned VP is applied to the next VP chest if the current chest is full.
● In the Seasonal Campaign reward track the Buy Pass Point button is now situated under the free rewards. This was changed to clarify that the purchase does not award the actual rewards, only the points.
● Having the Boom Pass reduces the cost of switching nodes in Warships. This affects both the cost and the cost cap.
Mystical Monument Leaderboard
A leaderboard has been added to the Mystical Monument
● Only players active in the last two weeks are visible on the leaderboard
● Ties are resolved by whichever player got to the level first
Path of Glory
● Path of Glory is an informational feature that indicates at which stage of a player’s journey various features are unlocked. It lists buildings, troops and game features.
● Path of Glory is accessed from the Building Suggestor.
Invasion logic changes
Logic for determining when an invasion on the Archipelago Map occurs has been adjusted.
● Blackguard (PvE) and mercenary (PvP) invasions are now on separate timers and are no longer random.
● These timers are visible in the Radar info screen.
● The tooltips for these timers will give additional information.
The timing for when an invasion occurs has changed.
● Instead of a potential invasion, there will be an invasion at the time displayed.
● The base time for the invasions increases based on player level. This indicates the shortest time the timers can have.
● Base time is capped at 2 hours at level 60.
Timer duration depends on the amount of discovered and liberated islands.
● There is a minimum number of islands that need to be liberated for the timer to start.
● These numbers are separate for Blackguard and mercenary invasions.
● The more islands beyond the required amount of islands are liberated, the shorter the time to the next invasion. If all islands are liberated, the timer uses the base time.
● The timer is recalculated when liberated or total island count changes.
● The timers still have the current 14 hour inactivity cutoff. If the player has not logged in for 14 hours, the timers pause. The timers resume when the player again logs in.
#boombeach #boombeachupdate #stoneheartboombeach
All Comments (21)
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When I flare my troops, some don’t follow. They just stay there and keep attacking. They need to fix that.
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Noticed today, that with my 600medals 62 level getting matched with level 6-30 200 or less medals.
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Boom beach matchmaking needs a fix. It punishes you for playing well. At some pictures you can no longer win any attacks till the next island reset. Even then, it may not be possible
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Hey Stone, I'm finding since the update this morning, when I'm attacking and winning with "Unique Troops" to complete that BoomPass mission, I'm not getting the credit for those successful attacks.
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Hey I've seen that path of glory somwwhere🤔🤔🤔 (chiefs journeys🤣🤣). I really don't know why they didn't implement the over flow with VP chests before thank God they added though. Also nice job of them to give more perks to the Boom Pass. Great video sir👊
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Yo i am back on boom beach thanks to you
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What's with eversparķ I lose the ability after clearing half a base?
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How can you be such a beast player yet your voice is so gentle and relaxing?? You should record your own line of BB relaxation and meditation tapes!😂😂
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If this is the only update this summer im quitting
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What they should change is how much Bombardiers spread out. Any other troop groups together well. Even over 100 zookas bunch together tightly. Less than 10 Bombardiers can't park and hide together in a single smoke though. Yet, the current Rain Makers can, and those are much bigger units that would typically be giant machines shooting lots of explosive cannon balls. Lol make it make sense Supercell 😂 #FixBomardiers
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How do we report cheaters in warships? People using abilities that are not in the present tech tree?
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daily box no-close best update
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DEAR SIR REGARDING THE BOOM PASS YOU NEED A CODE FROM WHERE I HAVE TO PUT & I DO T KNOW HOW TO USE IT THOUGH I AM PLAYING BB FROM 8 YEARS & I ON LEVEL ( 73 ) BUT YOU NEED TO UPGRADE NOT ONLY THE RADAR TO DISCOVER NEW AREAS & BUILDING & TOWNS YOU SHOULD ADD TO THE BASS FOR EX BUILDINGS HOMES SUPERMARKETS & ALSO TO UPGRADE EVERYTHING REGARDING THE WARSHIP YOU SHOULD ADD MORE LANDING CRAFT TO ADD MORE SOLDIERS NOT ONLY 6 ???
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My sound won’t stay on. Anyone else have this issue.
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S recent patch broke all Everspark abilities.
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👍😎💪
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How to get those bunker base?
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W
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Very bad update for the radar high ranking is attacking us soon I will quit my respect bro 🎉❤🎉
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Please don't add the time limit for joining the task force. Use your heads. This is a terrible decision. If you do this, there will be no external aid, so many people will not recharge their instant training, and many players will quit the game because of this, which is something that officials and players do not want to see.