Fallout 4: Brotherhood of Steel Sacrament | Part 8

Published 2024-06-07
Welcome to my Fallout 4 Walkthrough series, Part 8!
Join me as I explore the vast, post-apocalyptic world of the Commonwealth.

In This Video:

01:07 - Raiders in My Camp
05:42 - Brotherhood of Steel Sacrament
08:40 - Scribe Haylen Mission
10:54 - Knight Rhys Mission


About Fallout 4:
Fallout 4 is an action role-playing game developed by Bethesda Game Studios. Set in a post-apocalyptic Boston, players navigate the wasteland as the Sole Survivor from Vault 111. Encountering various factions like the Brotherhood of Steel, the Railroad, and the Institute, the game offers a rich narrative and a variety of gameplay mechanics, including settlement building and power armour customization.

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Music and Assets:
   • Commander Impulse  
   • I Had a Feeling  
   • TrackTribe - "Is This Really Happenin...  
   • Rinse Repeat  

Disclaimer:
This video is intended for educational and entertainment purposes. All content is owned by their respective creators and used under fair use for commentary and critique.

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All Comments (6)
  • @roxas66032
    13:30 the aesthetic of the game is the 1950's the time where in America you would find Diners, Cola machines and Cigaret machines everywhere.
  • @roxas66032
    1:21 that is a Brahmin. They are mutated cows that grew a second head just like the Radstag. They are used as pack animals for carrying stuff. Every trader or merchant (except doctors)you see on the road will have one with them
  • @roxas66032
    10:18 these missions with Haylen and Reese can also send you to Far Harbor. Even if you haven't reached the recommended level to start the DLC (which is between lvl 10-15 and you need to have unlocked a companion)
  • @roxas66032
    14:44 every time you sleep in bed, mattress or sleeping bag you will heal your health fully (you won't get rid of your Radiation) and all broken limbs will be healed and you autosave even if you only sleep for one hour
  • @roxas66032
    4:03 ALWAYS TAKE YOUR FUSION CORES OUT!!! If you leave the fusion cores in the power armor your settlers will get into the armor during an attack. In the worst cases they will stay in the armor and never get out even if you ask them to.