The Worst Pokemon Moves in Every Generation

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Published 2023-01-27
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Bad moves have been in every Gen but you'd probably be surprised at just how bad some of them really are.

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(0:00): Intro
(1:29): Gen 1
(3:58): Gen 2
(5:46): Gen 3
(8:00): Gen 4
(9:53): Gen 5
(11:23): Gen 6
(14:27): Gen 7
(15:24): Gen 8
(15:42): Gen 9

All Comments (21)
  • @bioyams3045
    If we're counting oversights/glitches, then Gen I's Focus Energy actually lowers your crit chance, rather than increasing it.
  • @kbowman772
    So, are we just going to ignore Smog? A 20 BP move as accurate as Focus Miss with a 40% chance to poison? Say what you will about Constrict, at least it had full accuracy.
  • @Pokemichael
    You forgot the most fun part of synchronoise. Umbreon can learn it. A dark type with a psychic type move that can only hit Pokémon of the same type. Also it can only hit a total of 16 Pokémon for super effective damage.
  • @Rayuzx
    Refresh was actually a good move in Gen 3 competitive. If you had a Pokemon that wanted to stay on the field for long periods of time, like MIlotic and the Lati twins, that along with Recover gave you extra sticking power.
  • Every time I hear about Hold Hands I think about that gif of a hacked shiny groudon and kyogre preforming that move together. It’s hysterical.
  • @tabbender1232
    The most hilarious thing about Constrict is that it was actually nerfed in gen 2. It went from having a 33% chance of lowering speed to a 10% chance.
  • @MagicalW
    In competitive gen 2 nightmare is actually a solid move as pokemon often spam rest + sleep talk due to sleep talk being able to call rest and restore all your hp. Nightmare takes advantage of that to drain their hp 25% at a time along with any additional attacks that pokemon throws off. The most common user I see is Starmie Unless you arent including competitive in which case yeah it's pretty pointless
  • @reesecarlton
    Another note on Synchronoize, Umbreon can learn it. Enough said
  • @grunkleg.3110
    - Nightmare is actually pretty decent on certain Gen 2 competitive sets. With Rest being so common, it's useful for punishing walls that like to fall asleep - Assist, Refresh, and Imprison were only honorable mentions in this video, but all of these moves have great use cases in competitive, especially Imprison in Doubles to stop Trick Room. Assist is the most gimmicky of the three by far, but there's a reason that move is banned in Gen 9 National Dex Singles - As far as Gen 6 support moves go, Mat Block isn't actually that bad in Gen 6 VGC. Greninja's good Speed meant you could get some use out of it - Twin Beam breaks Sashes and Sturdy, and could potentially be a base 120 Psychic move on something with Technician, so you could really go with a lot worse - Quite a few garbage moves have some genuine good use cases with a Z-Crystal glued on. Z-Splash is +3 Atk, Z-Conversion/Celebrate/Happy Hour are omniboosts, etc. Granted, these are only single-time buffs, but you can't knock something like that
  • @Squirrely456
    In Poxemon X (and only X) there is one in game use for syncronoise. If you want to catch seviper without trading, it appears on route 8 in a horde battle with 4 zangoose. By the time you defeat the zangoose one by one, they will have knocked out the seviper. A normal type syncronoise user will solve that problem. There are no poison types that learn it, so the reverse does not work in Y.
  • Did you forget the part where Focus energy in gen 1 cuts your crit chance by 4 times? I think it's safe to say gen 1 focus energy is the worst move in gen 1.
  • @Lanzetsu
    There are some mistakes... Nightmare was super useful vs Rest Tanks or with a lucky Sleep set up, since you only need to use Nightmare ONCE and then whichever move the following turns, that was the real combination, you wasn't able to take 25% HP from Chansey or Snorlax for instance so easily with special moves.
  • 13:03 Zeraora’s signature move has a similar effect. Plasma Fists, in addition to dealing damage, turns all normal moves into electric type moves, which is another reason why it’s good because Zeraora has Volt Absorb
  • If we do one for the Best Moves in Every Generation, Gen 1's will be either Body Slam, Hyper Beam, or Blizzard
  • @carucath97
    The advantage of Twin Beam is breaking sashes/sturdy but it really should have been 50 bp
  • @dW-td2ul
    Grudge actually has some utilities and has seen niche use. The main reason you would use it over destiny bond is to get a clean swap to an ally without your opponent doing the same. You can use the knowlege of the move drained to stat boost.
  • @Yomasi
    Spicy extract is probably the most unique "bad move" due to it's application with a new item also added in gen 9: Mirror Herb People use spicy extract on something they want to eliminate or a speciall attacker that doesnt benefit from the attack boost and copy said change with mirror herb, usually on a partner Dragapult or a mon with Clear body so that it only copies the attack boost, before quickly decimating the threat
  • @JameShark_
    Arguably, Nightmare and Refresh have a use when battling other players. Refresh can be good on stallbreakers to stop stall Pokémon from statusing it when setting up. Nightmare can be good in Gen 2 battles because of how often Rest Pokémon are used.
  • @DryBones271
    Twister has always hit in the air, there was a Stadium 2 trainer who only used Dig and Fly, Twister was one of the ways to beat his fliers.