How To Classify Objects In AR With Lightship Semantic Segmentation ?

Published 2022-06-13
In today's video I walk you through how to setup semantic segmentation with Lightship ARDK for Unity to classify objects in AR. The AR Components covered today are:

- AR Semantic Segmentation Manager
- ISemanticBuffer and SemanticBufferUpdated action
- SemanticBufferProcessor with CopyToAlignTextureARGB32
- Logging awareness buffer information such as channel indexes and channel names
- Using Semantic Textures with RawImage UI component

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📌 Official Niantic Lightship ARDK Unity Semantic Segmentation docs:
lightship.dev/docs/ardk/context_awareness/semantic…

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All Comments (9)
  • @adamhegedus8189
    Nice tutorial! Though, make sure to to destroy your textures when you clear the masks, otherwise they are going to leak (C# GC doesn't know about Unity objects).
  • @KtyJust
    If i want to add my own shader, does it work with URP oder HRDP? And do I have do write it in C or can I use the shadergraph?
  • @KtyJust
    Hi thank you for your tutorial. When I try to build it on my phone it doesnt activate the camera. Does this even work with the camera and real surroundings?
  • @rajatbhalla1455
    Hello, I am a patron of you. I want to know is there anyway to change or modify ARCamera texture to ano0ther color like a filter? Same as we can do in shader file of Vuforia ARBackground. Please make a tutorial for that as well. I need it urgently. Thanks a lot!!