Secrets Of The Foundation | Unused/Removed Content!

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Published 2016-12-08

All Comments (21)
  • @snaggel
    I was just playing SCP Containment breach and in the intro I heard one of the guards say 'Someone should make a game about this place' XD
  • @CaptainResident
    I'm glad the guards don't have transparent visors. It has more of a hidden vibe to them, a more mysterious one.
  • @TheBatesee
    This is awesome dude :D I love seeing stuff in development. It really makes you realise just how much work goes into keeping the game alive and updated. I think you should do more! Good on Vane for sending you that stuff too (y)
  • @austinnathan
    I once heard a guard say when I was walking to 173's chamber was, "I wonder if someone will make a game about this place"
  • @10lukeland
    I hope there is an update coming up fixing "memory access violation"
  • @casspan3485
    I'm surprised you forgot some of the removed content: SCP-689 SCP-650 (Was planned but the development ceased) SCP-689 Containment Chamber Medical Bay (Medibay) old map (Can still be found as textures in older versions and a model from BoH mod) Conference Room SCP-1074 (It still counted as removed) Unused ending dialogues Reasons: SCP-689 - Instantly kill the player when eye contact. Too OP. SCP-650 - No reasons. The creator of the model stopped and never came back to the forum. SCP-1074 - Worst thing to be ever implemented. Medibay - There's only a first aid kit and nothing except a zombie... Others - Unknown
  • @yuw.5605
    6:48 That kind of looks like the scientist SCP-035 inherited, because you can see the black liquid on its chest
  • @yxoi-fxg329
    the 1499 one looks like the hazmat suit (note the feet looking more like boots than feet)
  • @mrboner
    7:27 I think thats 035? could be a scrapped scp that would've roamed around once released instead of just disappearing
  • @panther2125
    I wonder if 035 will ever get added as a proper NPC? Right now, there's pretty much no downside to letting him out. It's just a free pill. If you made him an active entity that can be encountered randomly, maybe moves at 049 speed but attacks like a zombie, or maybe even give him a gun, that would be much more balanced. On top of that, his 'corpse' event could be a result of the MTF running into and terminating him.
  • 4:17 looks like they dropped the texture onto the hazmat suit as a place holder for the actual model
  • @Pandanaran81
    SCP-513 is added to SCP Containment breach, but if you ring the bell in SCP:CB v0.1 it summons SCP-513-1. But it was removed to the new version, the reason is unknown because the developers deleted the SCP-513-1 model. An also the guards that escorts have transparent yellow face shield. And the SCP-205 room is named SCP-1123 it's the early room so it's the same like SCP-1123's room, and they changed SCP-205's room. The chaos insurgency model and the MTF model is wearing a Beta-7 uniform and the old MTF armor, and also they wear a gas mask, the reason is unknown why they didn't use it in-game. And their might be some changes to the old texture and the new texture to the new version or the old one.
  • @someguy4258
    Agent, behind you! OH, SHIT! Keep your eyes on it! (new battleforge upload)
  • @duze2325
    SCP-1449 (Old) was actually a re-texture of the hazmat suit in SCP-008 I think.
  • @user-nx4nc9ob9m
    The only interesting removed thing I know so far is that scp that looks like a goblin sitting on a throne (forgot the number of it)
  • @stixstar
    I KNOW THIS VIDEO IS OLD, BUT I'LL JUST SAY MY OPINIONS ON THE UNUSED THINGS- I liked the old SCP-205 chamber, it was very creative and strange, and that's fitting for it. The removed SCPs however are a little bit strange. Like SCP-689 and such. Overall it's all nice.. Even 689's chamber and such.
  • @Thlormby
    My friend had once told me that there was going to be a flashlight in SCP: CB. He said it was never used because the developers thought it was quite cliche to have a flashlight in a horror game. So instead they included Night Vision.