Nostalgia Made Me Play & Grow from £1 to £2,235,403 in OpenTTD!

Published 2024-02-29
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A nostalgic look at OpenTTD (Transport Tycoon Deluxe), one of my favourite games of the past. Discover how I take my company from £1 to over £2,000,000 in a few years. Let me know if you enjoyed it and I'll make another one! :-)

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❗IMPORTANT INFO:
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www.openttd.org/
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All Comments (21)
  • @stevieinselby
    Some tips from a veteran of the game: 🚂 You don't need to send trains to a depot to clone them - you can clone a train that is out and running. (If you hold Ctrl when you Clone then the trains will have shared orders, so you can update one train's orders and all the ones that have a shared set will be updated automagically) 🚂 Fast trains make a lot more money than slow trains (although that varies by cargo, in one of the menus there's a payment rate chart and you can see how the income for different types of cargo drops over time). Using a 40mph tank engine over long distances when you've got faster trains available is never a good idea! Likewise adding so many extra carriages to your Manley-Morel DMU will really slow it down, those trains aren't designed to pull a load of carriages, 1 or 2 at most. 🚂 Towns don't start to accept goods until they have a few large buildings like shops and offices – houses alone won't. 🚂 Your chain of farm traffic is inefficient - better to link all of the farms directly to the main hub station. Also note that you're getting differential build up of grain and livestock, because each wagon can transport more grain than livestock, so you want to ensure that the wagons are balanced to the demand. 🚂 Depending on your options setup, trains can't turn 90 degrees if you have two diagonal tracks at right angles, which is why they sometimes weren't going where you expected. Also if you tell a train to go to a depot after it has already "reserved" a route to the next signal past the depot then it won't change its plans and go in. 🚂 You may find it easier to use the "remove" tool for roads and railways rather than the bomb, that allows you to remove individual segments from a tile but leaving other segments intact, rather than nuking the lot and having to rebuild.
  • @MarkWebster404
    Absolute retro obsession. I sank so many hours into this game!
  • @LeeSmith-cf1vo
    Don't put the crossover right outside the station, put it 1 tile away, then place signals adjacent to and facing the station (use the ones that can be passed on the wrong direction). Also, you can save a lot of time using the auto track (press a) instead of constantly clicking to change the track piece direction. In this video you have a pointless transfer station (the was originally a farm there but it closed down) Finally, your DMU is likely struggling with too much load. Max 2 carriages to be added to that DMU, preferably none, add additional DMUs or use a loco instead. (the DMU can be modified to take mail instead so you can still have a mixed train Many many more tips can be given
  • @tuomopoika
    This one and Sim City 2000 were one of the best games of my childhood. Both have such a nice soundtrack too.
  • @jayjayk5997
    My lord, talk about a nostalgia hit! Love it.
  • @philridley8396
    Instantly transported to my childhood! This and rollercoaster Tycoon were amazing
  • @srebulla
    Love this game, have played it so much! One tip for train stations: add one unit of track attached to the station with a light before the switch, then another unit with a light immediately after. Allows trains to choose the empty track in the station to load/unload, or go to the depot.
  • @JonatanGronoset
    As a veteran player since the OG Transport Tycoon came out in 1994 (prompted learning DOS commands as a kid!) I can say the age-old strategy of starting with slow coal and mineral trains is a guaranteed money maker early game. Love the game, still, and have played it with my brother and friends many times. With mods it's so much fun too! Something like a colliery line doesn't need to be double-tracked, you'll get by on single track with passing sidings and signals at each end of these, as each additional track piece and signal costs money to maintain which eats into your profit early game too. You can always double-track a line later when demand and capacity demands it. You're correct in placing another type of station next to an existing one will merge them, again saving costs and time of the goods trans-shipping between two stations of the same industry.
  • @ivannovalery6504
    OpenTTD!!! So glad that TTD still exist. Still have it installed and played… I like to start the game from the smallest town, and help it grow to be a giant city. Would love to see your gameplay. We play the game so differently. I do have multiple trains in a line but i save up money by making only 1 tracks with several splitters to make sure that non of them collided. Oh as a tip: you can order a group of your vehicles using the vehicle list window to change to a different one. So you don’t need to change each one of them
  • @ladyavaa4186
    I have this on my constant playlist. Dad taught me how to play it and he spent many a day absolutely teaching me that parents have no issues with buying out their kids if they have more money than them. Thanks for playing this and enjoying it.
  • @colcester
    BRILLIANT!!!!! I've played this for ages, since the time it first came out in the 90s to present day in this format. One tip: To build up money quickly, keep taking the offers up for subsidies on passenger routes, linking place A to place B. Use buses to set up the route as the cheapest outlay. Subsidies pay out high rates for a set time period, which if you get quite a lot going at once, will really get the money rolling in. It also helps if the two places are fairly close together, less distance, quicker funds arrive.
  • @Tekhamar
    Two little tips for station rating: 1. Make sure there is a train always loading. When cargo is waiting on the platform it decreases rating. 2. Maximum speed of the vehicle also affects station rating. That means slow trains won't achieve the rating that we want. So you would do better with faster trains. Once you will have a lot of money you may buy a statue of company owner in town that the station is assigned to. The statue will give you 10% additional rating. Edit: transferring cargo to station with primary industry usually results in terrible rating and eventual closure of that industry so I wouldn't recommend that.
  • @chrisnewman6062
    Blast from the past! I remember and played the original by Chris Sawyer back in mid/late the 90's !
  • @der.Schtefan
    Replacing vehicles etc: OpenTTD has some features the original TT did not have. You can mass replace trains, vehicles, etc from the menus, and you can start them from the depot overview instead of clicking on the train and then its window. It has a lot of little additions that you only find in the manuals, they were patched into it from the TT reverse engineering.
  • @FunkyNutbar1982
    Loads more TTD please. I could watch for hours and hours! This was my most played game from my youth, and the first game I installed on my fancy gaming laptop when I bought it a couple of years back.
  • @GregMcNeish
    Love Transport Tycoon. I played so much of this game in the 90s, from when the OG Transport Tycoon came out. Always hits me in the feels.
  • @TechyMantis
    I love OpenTTD, if you are interested there are plenty of mods where they can add British trains and vehicles, as well some people have made 4k x 4k UK map. Also when you want to get rid of track, I would suggest the bulldozer icon as using the explosives can lower your popularity when near towns. With the bulldozer icon to work you need to select the type/angle track/road. Also in the vehicles list showing your fleet you can replace a specific train to a new one and then they go to the depot when there is enough money.
  • @blethigg9320
    Open TTD is a game I often return to. I've got savegames over 10 years old which I still reload and continue sometimes. This seems a perfect fit for your channel