Tactics Ogre Reborn | General Class Overview | Demi-Humans and Beasts | Titanium Guides

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Published 2022-12-21
Your general overview of the demi-human and beast classes of Tactics Ogre Reborn.

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00:00 Intro
1:09 Vartan
3:05 Hoplite
4:45 Juggernaut
6:45 Patriarchs/Matriarchs
8:22 Familiars
13:10 Dragons
16:04 Gryphons
16:45 Cockatrice
17:30 Octopi
18:35 Cyclops
20:25 Gole

All Comments (21)
  • @Tarrot
    Bonus stuff: #1: You can recruit Liches in Pirate's Graveyard, something of Misery is the stage where they can appear, and those can recruit Gremlins. #2: I have a Gremlin but haven't really used it yet. As for its abilities: Agonal Scream (3 aoe around it, Dark Damage + a chance to Frighten), Coquettish Kiss (melee dark damage, chance to poison), Lingering Kiss (melee dark damage, absorbs HP and reset the RT of a unit), and Selfless Kiss (melee, chance to Stun/Silence/Petrify). I haven't really tried using it yet, but it feels like something that should hover around the back lines until its time to lock down a unit that appears. #3: Pumpkins can take on the Familiar class, but are classified as Golems technically, and need to be recruited by a Warlock. This means that, the Warlock's Empower Golem ability also works on Pumpkins. This creates a unique situation where you can make a Pumpkin a Berserker, buff it with Empower Golem, and then double buff it with Berserk (which has its own innate damage boost) + their attack bonus ability, and Pumpkins can deal Terrible Terrible Damage to everything it hits.
  • Quick addition to Juggernaut and Vartan, these both have a rare 5 base move.
  • @Joey3264
    Thanks for these, im so annoyed by everyone making a tier list instead of a real introduction
  • The imps/gremlins gain 'agonal scream', which does the same as the AOE 'lament of the dead' from the terror knights. It's not an auto skill though, you activate it for 35 MP. It's a solid play for that alone.
  • @ValeVin
    The pumpkinheads are classified as golems, so you can golemsbane when fighting them or empower golem when using them, which can be incredibly powerful with both their berserker (berserk+sanguine assault+empower golem) and familiar (sparagmos) classes. With all the talk about dragon scale and Gordian Lock, I'm surprised you didn't point out that the juggernaut's intimidate removes those, too. Every time I see a ton of dragons, sure, I toss out the dragoon. But I also send out a juggernaut to AoE strip those defensive buffs away, too. Gremlins are arguably the most powerful familiar. The same way fairy kiss gives someone an immediate turn, gremlin kiss does the opposite, making the enemy skip their upcoming turn and go to the back of the line again. I haven't tried it out on bosses yet. Something that surprised me was the variety of 'human' classes that orcs, lizardmen, and lamia can use. I assumed they were all the same, then I saw a bunch of orc rune fencers and terror knights. So I assumed lamia and lizardmen were two genders of the same race, and got hit with an army of lamia archers sniping me and lamia witches empowering an army of golems. Oh! My last beast tip is that blood siphon's heal works for zombie gryphons, too. You can send in a zombie gryphon to create pure chaos, and because they're so mobile, they can usually grab physical cards, crit cards, and pick out a squishy caster or a marshmallow ghost and blood siphon to heal up 400+ health. I've come to think of 'gryphon' as a passive aura that deals 200 damage to all archers in battle, since if you put a gryphon where they can hit it, they'll target the gryphon... who tosses back a boulder. While I'm sad gryphons can't evolve into their forms from the other games, it's interesting how Reborn handles it. The previous game had gryphons evolve into cockatrice, which are their own monster. And the sequel to Reborn had gryphons evolve into opinici, who can use large AoE wind spells. Well, now as gryphons get stronger, they get access to everything an opinicus could use. Anyways, good video =]
  • Lamia are me favorite. Matriarch is cool. I kinda wish they had Mermaids, like in the Advanced games..
  • @garadje2623
    On Toxic Breath, it inflicts Leaden not Poison... although you'd think it'd poison from the name!
  • @rabbyd542
    My Griffin is a straight up steroid fiend at this point. The amount of power and Dex cards I have him is absurb.
  • Also of note, I think Evade will shrug off item effects(like healing items!) and Nullify will shrug off heal spells. So Evade is a big gamble if, like most players, you use heal items. Nullify may not bother you if you don't really use heal spells. Ivory Tower is the only ignore-type ability that won't run the risk of messing up any heals. Edit: comma placement
  • @drwps.
    just for you to know, that i came here to see where the game goes. the only game that i ever played from Ogre series was its ps1 version. so many changes inside even though the game still use the same sprites. back in the day, skills can only be obtained by humans in Hell Gate. sigh... seeing this makes me jealous. hope i can afford the console and game. man, those new classes are nutty! i mean look at those Lizardman sub-classes for example! just amazing! 😣😣😣
  • @garra123454
    I recruited a wingman archer and a wingman mage very glad i picked up reborn on black friday sale its my very first time playing the game not sure which route im on kinda glad i unlocked tge lizardman stage with the ninja first time you see ninjas in story battles he has been a very strong warrior i really want lamias but cant find those yet
  • @JTMC93
    The Cyclops abilities might be a reference to the Odyssey and other myths involving Cyclops and similar beings.
  • Watched the Ogre tactics reborn. Now playing Let us cling together for the first time and i'm kinda confused since i got a little used to the reborn gameplay.