Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

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Published 2017-06-23
In this 2017 GDC talk, NHTV University professor Mata Haggis shares his practical tips for creating compelling drama in your indie game and how those tips can bring new life to your overall game design.

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All Comments (21)
  • @jacobmakob1
    Can't believe how much this guy crams into one half hour talk
  • @MrKraignos
    The part at 24:48 where he explains that "the player can still progress while the character fails" is pure gold !
  • @SealDev
    More people should do the end wrap-up filled with insights section, they were really cool!
  • @DennisJ42
    One of the best talks I've seen in awhile. Very confident, easy to follow, he's a great speaker.
  • @t3hpwninat0r
    I want to make a game by myself with absolutely zero experience, and although it's easy to find learning resources for code and art, I had no idea where to start with storytelling. This talk is amazing! Explains a lot of things I should have already known. Now I can analyse my favourite stories from movies and games, figure out why I like them, and understand how to make my own basic timeline into an actual story enhanced by gameplay mechanics that will feel necessary and rewarding. Thank you Mata!
  • Thanks, I was immediately able to write the beginning of my game while watching the video, definitely learned a lot from this!
  • @danoncho
    Woow, this talk is a gem for education... Sure there's a lot of practice needed to master all of those skills and knowledge, but amount of important information in this talk is insane! Thank you very much GDC and professor Mata Haggis!
  • @DangerDurians
    I learned more about writing here than a year in a creative writing course
  • I imagine that Bongo Cat is behind the screen switching the slides for him. And Bongo Cat does a bangup job syncing to Matt’s talk.
  • @daambanaan1872
    Amazing. I've learned so much from this. Genuinely great speaker, knows exactly what you need and want to know.
  • @appletreepear
    This is great, works both as a check-list of what to keep in mind (even if you subvert or play with it) and highlights a few points I haven't thought about much (despite learning them ^^;;) - thinking about internal vs external motivation and playing with consequences of player’s success.
  • @AndrewDowell
    Fantastic, thank you very much Professor Mata Haggis! :)
  • @JustinPBarnett
    Only he could make Tetris sound like an emotional game...wow what a talk!
  • @kabeltelevizio
    This is basically the eight sequence narrative. with a bit of the Hero's journey.
  • @chung-han
    learned a lot, thank you for this informative talk
  • @TheMemoman
    I needed this talk right about NOW. This some serendipitous synchronicity. wat.