Meet John Romero: One of the Godfathers of the First-Person Shooter

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Published 2015-05-28
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Motherboard meets John Romero, one of the creators behind Wolfenstein 3D, DOOM, and Quake, breakthrough games that all but created the first-person shooter genre.

Watch Episode 1: Meet The Programmer Behind 'Centipede' - bit.ly/1BscC3q

Read: 'Brutal Doom' Makes One of the Best Games Ever Made Even Better - bit.ly/1AwFdtI

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All Comments (21)
  • @habbekratzz
    Wolfenstein, Doom & Quake. That is an epic track record.
  • Without quake, half life would not be, without half life, valve would not be, without valve, no steam. This man is the father of modern gaming.
  • @jdtug8251
    "My stepdad made a game called Doom...." John Romero: That's cute. Rest of the world: :O
  • @masonnix9707
    That's a true legend he made no money from Quake  but he finished it anyway before leaving rather the leaving half finished then selling it ,that showed wanst just in it for the money and he actually cared about games. He gave us the First person shooter. Alot of modern developers can learn alot from this man.
  • @AdamCeladin
    Thank you for making my childhood Cool John !!!
  • @OhRaez
    John Romero is the prime example of living life doing what you love and not solely for the money. If he can make games without getting paid, and just be completely happy finishing his art and seeing the reaction to it, then godspeed for him. People should respect this and follow suit in life
  • @Cinemarkerz96
    He lives a rather simple life considering the huge legacy he helped build. Respect to this man. Infinite respect.
  • @BhushanVaidya
    Nothing but respect for Romero, Carmack and the entire ID team. I got into gaming in late 90's due to these guys. Still play their titles. Thank you for giving us DOOM/Quake... <3
  • @ThePlamzJoker
    John Romero is a legend, as are the others who formed Id Software with him. Doom is still one of the greatest things ever and always will be, and it's always fascinating to hear the story, struggles and history behind making the game that shaped first-person shooters. <3
  • @Tripfromfacade
    "Especially with modding and being open and letting people modify your game." Honestly the most respectable thing a dev could ever say. The modding community owes so much to doom and the mods are what makes it the greatest game ever made.
  • @Waynside
    “I just want to make games I’m not here to make all the money” somewhere in a office an EA CEOs head just exploded
  • @Vitaliuz
    At first I wanted to write a cheesy comment, but after watching the entire video, I thought that I'd better just leave a like, and close the video tab with deep respect in my heart for that great man.
  • @alerey4363
    mid 90s programmers: using tons of paper books, manuals, bibles = Respect.
  • @Chubzdoomer
    One of the coolest, most talented developers ever.
  • @BackroomsSlayer
    Almost 30 years later people still play Doom 2 online, more successful than even the call of duty series. Even the icon of sin bows to John Romero.
  • @lordfrazao1026
    1:30 As an aspiring game dev this part of the video is the most inspiring for me, John Romero started learning programming in 1982 and only reaped results (launching commercially successful games) in 1992. It took him at least 8 years to reach this result between hits and misses (probably a lot more misses than hits). I daily feel like shit for not being able to understand or do something in C# and I think that comes from our way of life today, everything accelerated. We have to quickly learn new technologies, we consume instant content from social networks, the job market is demanding, and consequently we end up putting too much pressure on ourselves (at least I do). So be patient, everything takes time. Just don't stop and know how to enjoy the journey.