EXPLOSIVE CARS vs TANKS! Who Can Dodge the Cars The Longest?

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Published 2024-06-29
Welcome to another episode of Trailmakers! Today we are building explosive cars and driving them into massive tanks. Whoever can survive longest in the tank wins!

Tons More Trailmakers:    • Is the World Ready for Rocket Powered...  

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

Learn more about the game on www.playtrailmakers.com/ #scrapman #trailmakers

All Comments (21)
  • @obliviator2
    I feel like with these kinds of challenges you should not be able to respawn right next to them after your suicide attempt, as it makes it super op to just keep suiciding over and over. I feel like a way to balance it, would be to require you to fly say 100m away from the target before respawning your vehicle, as a way to balance things out and give the player being hunted some time to get their bearings.
  • @FilteredCrack
    There's no way scrapman and cognito both said "oh yeah" and "alright let's see it" at 3:06 perfectly in sync without planning it first
  • @1ndictus445
    I agree with that one comment asking for limitations on respawning, sometimes repairing and respawning right next to the survivor vehicle gets pretty unfair. I'd say a distance limit or time limit before the next respawn is a great idea.
  • Well you've done land and sea... Next is air? Maybe build a plane and a detachable section for a human guided missile that falls away and you can aim for a blimp or something?
  • @FeuerToifel
    an interesting twist to those "duel" gamemodes would be a limited respawn for the attackers.
  • @kwamehope8397
    Scrapman for a future video u should do (overpowered anti-air defense mobile vehicles) vs human guided missiles.
  • is nobody gonna mention the fact that yzuei's car actually started flying lol
  • Hover vehicle of some kind just above the water (maybe 5 or 10 meters above the water), and jumping submarines with explosives that can jump up into the hover vehicle to blow it up. That is my suggestion :)
  • @57thorns
    0:41 Spawning inside definitely does the trick. 🙂
  • @DanyF02
    Me after listening to the instructions: So I guess it would make sense to have a retractable shield that covers the TNT so it doesn't get blown up easily as I get closer. Scrapman: I'm gonna build a sick roll care that leaves my character exposed in the center of mass. Someone's taking a page out of Yzuei's book of Form over Function! lol
  • You should try and break the sound barrier while wallriding (not on the centerfuge, but the edge of the test zone)
  • Video idea?: planes with no weapons other than 2 dynamite you choose the block limit vs a fully armed battle ship. Goal:the planes must crash into the battle ship, and it must me triggered base so no sensor and setting the dynamite's controls to nothing or to a button you won't press Basically just kamikaze planes to a battle ship
  • @Sebe_r35
    I mean you gotta do a space version of this at some point
  • I like the idea of the original tank vs the cars. I feel when the cars detonate or get blown up they should have a designated starting point rather than repairing right next to the tank and going again. It makes it pointless to blow them up if they repair right next to the tank and go again.
  • @Lockbane
    I've had an idea boiling I'd love to see. Team challenge where each team creates and controls a craft to strike a ball. The ball unfolds to become a glider to attempt furthest distance. Both objects being separate crafts created and controlled by each team mate. I believe mitigating the impact of the strike would be the most difficult part but I'm sure there must be a solution to that.
  • @remor698
    11:43 That repair bounce almost turned into a completely ridiculous, accidental trickshot.
  • @BeefIngot
    I wish the mulligan rules were setup fore hand, like "if its under 30 seconds you can do it again" rather than arbitrary because it hurts the stakes/competitiveness
  • @Gabriel_O.
    Video suggestion: Scrapman and Yzuei both make ships that go 50 km/h and they have a stock airplane with a torpedo that can track stuff using sensors. The torp goes about 75 km/h and explodes using a sensor at 0.1 meters distance. Also the torp propeller gets stopped after 30 seconds. There can be a maximum of 3 torps chasing the ship at one time and the ship needs to try to manoeuvre around so that the torps lose track of it. And once the ship cannot move or the player gets kicked out of the seat the timer is stopped. They both play as the ship 2 times and the person with the highest total time overall wins. Thanks - Gabriel O.