5 Road Hacks you need to know in Cities: Skylines! | No Mods needed

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Published 2020-10-27
Today I show you how 5 road hacks hou definitely need to know in Cities: Skylines [Sunset Harbor DLC].
1. Roads over roads - perfect for building overpasses
2. vanilla parking lots!!!
3. Easy cul-de-sacs
4. crossings for better pedestrian walkability
5. the shape of the roundabout doesn't deform

You're able to use these tricks on consoles PS4 and XBox because you don't need mods!

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This is a family friendly video for Cities: Skylines.

Tags:
#citiesskylines #roadhacks # vanilla

All Comments (21)
  • @Litepaw
    It's incredible how much some people underestimate how much of an impact pedestrian walkpaths and bicycle paths can have on traffic.
  • @z_nexxx
    What if you... Wanted to go to heaven. But god said- Space Already Occupied!
  • Actually, the road over road is useful for making metro over the road without the overhaul. Then you can make pillars by putting tracks to the side
  • Imperatur: Builds a road on top of another road in vanilla Me: Wait, that's illegal! (Brain.exe has stopped working)
  • @johnshutich5177
    For the Cul-de-sac, use the Large Avenue with Grass, it is a Two-lane avenue with a decorative grass strip and parking space. Looks great.
  • @rosscoe28
    I've discovered that if you build warehouses and such on a big road (4 lanes or more). Then downgrade the road to a 2 lane, the trucks won't cause a jam when they stop to drop off/pick up from the warehouse or industrial building đź‘Ť
  • Dedicated turning lanes: something I actually learned from another video, but works well. It involves a bit of math, but if you have more lanes going into a intersection than going out, you will be able to have dedicated turning lanes. For example, if you have an intersection with two two-lane roads intersecting, you can use the asymmetric 3 lane road to have a dedicated right turn lane right before the intersection. This can theoretically work for all 4 directions. This can be done with other road types too... The key is to have more lanes coming into the intersection than going straight out. A 3 lane road going to a single lane road will make two turn lanes and 1 straight lane (assuming a two lane two way road intersects). Again, more lanes coming in the intersection than going straight out yields turn lanes. Most people don't think about the fact that just because a road is 4 lanes going in the intersection does not mean that it has to be 4 lanes going out too. It can be expanded back after the intersection if needed, however more lanes isn't always better. Additionally, one way roads are much easier to work with. Either way, dedicated turning lanes will do a lot to alleviate traffic issues. Try different combinations of different size roads going into and leaving the intersection to get a good useable configuration. Unfortunately, the vanilla game still lacks some real life road setups that are in use in many cities, such as center turning lanes and other road types I've seen across America. Yield signs would also be a good improvement.... I'm on console, before anyone starts suggesting mods.
  • @lanza323
    I've a tip, don't make roundabouts with more than 4 crossings, it just got too busy and almost unsolvable
  • @morris8165
    I only have the PS4 version of the game, so its great to finally see someone who mostly makes mods-free videos! Great video as always :)
  • @mathbathh
    I knew all of these except for the overpass one. Does this make me a legendary Cities: Skylines gamer?
  • @robfrenken1748
    I never knew you could build road over road like that in vanilla game, thanks for the tip. I have one trick myself: I often use fence networks from parklife or industries to control the zonable area. It helps a lot to get rid of awkward zonable space. This way you can have for example a 2x3 area without a random 1x2 sticking out breaking other zonable area. It works with any pathway too, but it takes up more space.
  • @TAiiNE
    Tip: leave the section title up for longer. It flashes by so fast at times you have to pause the video to see what you put!
  • @spatrompete2601
    Who needs mods when you have a German telling you it is working perfectly without them
  • @polishworm9444
    I already figured out the Groove Street style of street myself but the hack for the parking lot is just one of the greatest hacks for CS I've ever seen - it was probably the only thing I missed in the vanillia game. Too bad that they need a separate district.
  • @safe-keeper1042
    That parking lot one was ingenious. Also, I can imagine some clever and slightly corrupt city planner doing that in reality xD. "It's not a parking lot, it's an green environmental zone! See, super chargers for electric cars!"
  • @blazeprxey
    What I do that has greatly reduced traffic for me is, near places with lots of vehicles, a lot of them will be taking a complex route just to turn around. I find that putting in a two way road with a median on both sides of the main road helps shorten the trip and reduces traffic. You could also just make a loop so that people aren’t going across the road and blocking traffic.
  • @ZuluRomeo
    The cul de sac idea would be the perfect location for the starts and finishes of a bus route. Our own home city uses these all the time for linear bus routes.
  • @osets2117
    That overpass is insane! I never would've thought of that being possible. Another great tutorial video!
  • @Sorrowsan
    When imperatur uploads I smile :). Ty for making such good vids!
  • @kasbakgaming
    For cul de sacs, I prefer to use a one way road in as tight of a circle as possible. Gives it an actual round appearance and doesn't have to contend with the shape change when you transition between road sizes.