HORRIBLE Sea Of Thieves Advice That's KILLING New Players

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Published 2024-05-17
There's some horrible Sea Of Thieves advice floating around out there & we're on a mission to point out at least a few of them in this video to help new Sea of Thieves players. Earning gold, alliances, defeating boarders and more discussed here! Click Show More for how to get more involved with Jon Bardcore & the channel!

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About The Game: Sea of Thieves is a pirate-themed action-adventure multiplayer game developed by Rare and published by Xbox Game Studios. Players take on the role of pirates, sailing the seas, exploring islands, and battling other players and mythical creatures. The game features a shared open-world environment and is optimized for cooperative gameplay, with players able to form pirate crews and embark on voyages together. The game offers a unique blend of exploration, combat, and puzzle-solving, allowing players to create their own pirate legends as they journey through the seas.

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All Comments (21)
  • @aidanjackson5084
    Quick tip if you would prefer to anchor rather than drift to a stop: Once you are anchored, raise your sails and then your anchor. That way, you'll be stopped but will also be at the ready to make a quick getaway if the need arises.
  • @roosterblock3182
    Yall are killing me with this not anchoring talk. It's perfectly fine to pull up to a island and anchor! What you are failing to tell these new people is its ok to anchor but immediately raise sail and pick it up. Otherwise you're gonna have these kids' ships floating away without first anchoring.
  • @xxcarolxannexx
    I like crash into the island first. Then drop the anchor ⚓️ chefs kiss
  • @mufin6930
    1:54 I have the whole map memorized. I would never removed banners. For example, 1. in Hourglass, before you even rise out of the water you'll get an island banner and know your spawn location. 2. if you're tucking under deck you'll get island location information. 3. island banner popup usually means you've entered calm waters so ship rocking has just been reduced. Your visibility while on a cannon is often limited and having this information immediately is valuable 4. Knowing you're within island radius is tied to some things like megalodon aggro
  • Sloop anchors raise really fast. Drop it to stop & then raise it again it takes barely any time at all.
  • @TemplarOrder
    You would be surprised how long it took me to learn not to anchor at islands when I first joined.
  • @GuyOnBoat
    Sea of thieves gives bad advice at times, and there is one that you didn’t mention which is sea of thieves says that playing brig with 2 players is fine when you’re choosing ship type (it says 1-2 players for sloop, 2-3 players for brig and 4 players for gally) but in reality duo brig is not going to fare well in battle at all (and probably wouldn’t even be fun because it’s a much harder ship to handle then a sloop).
  • @jackmcnally8706
    Something I have noticed a lot of is veteran players intentionally giving bad advice on new player tip videos and community posts (particularly on the official Sea of Thieves YouTube channel). A lot of it is as a joke, but whether it's done as a joke or to actually trick you, new players often won't know that that advice isn't actually good (Trust me, I know from experience...). Some common ones are putting kegs on your ship (Don't unless you have to for a voyage, and if so offload them as quickly as you can), raising the "cool looking red flag" in your flag box (it marks you for PvP on the map for everyone, and is mostly used by new players who don't read its description), and the one Jon mentioned with the hourglass. So be careful with those. Also, the tip about communicating with others is very true. MICS SAVE LIVES. There have been so many instances where people try to come up to me and (at least allegedly...) be friendly when I have a massive stack of loot at an outpost. I'm naturally going to assume the worst and defend myself unless I hear your intentions and you aren't acting suspicious. Whether your stated good intentions are legitimate, or you want to trick me, use that mic! It helps a lot!
  • @SushiKong
    Very good video mate! However with the anchor one I have to slightly disagree its fine to drop the anchor to stop IF you raise it immediately afterwards
  • @tehrpgguy7884
    My friends and I usually have one of us stay on the ship at all times while the others are doing buried treasure, treasure vaults, etc. Having a lookout could be very good in some cases. Leaving the ship unattended may be one of the worst mistakes you can make sometimes.
  • Blunderbomb on the ladder won't keep all boarders off. If they are good they can often recatch it at least once, so be ready with more than one blunderbomb.
  • Another thing: put items to hot keys. For example, food to “F” so that you can quickly eat food and swap between different food types. This can save you on PvE or PvP scenarios. Just make sure you remember which one is which, the amount of times I’ve accidentally set my ship on fire thinking it was wooden planks it nuts
  • @officerice
    a thing i tell new players a lot when it comes the weapons is get a loadout they find fun get good with set loadout and when you have gotten good with it try a new loadout so if the time comes and you have to fight a boarder you have a loudout you are good with and can fall back on to defend or attack more easily
  • @eduardoroth8207
    can't believe how many times still i see ships anchored with the sails fully deployed at islands or outposts, like, if you're on a sloop, and especially with a friend, you can drop the anchor to get the boat to reliably stop, and then immediately raise it, but i also see the larger ships anchored with lowered sails... even if you got a full crew it still takes long to raise the anchor...
  • @peterpalmer2429
    Sad this game doesn’t really have any progress if they made a mode where you could buy upgrades and more it would be the most popular for ever
  • For players who can't be bothered to perfect The art of coasting up to an island. You can use the anchors as an emergency brake when you want to stop, then you raise all of the sails so you are no longer catching wind and then straighten the wheels so you won't rotate, after that is done you can raise the anchor so that if trouble arises you can just drop your sales and go.
  • @DragonSlayrr142
    I only anchor at an island to kill momentum then i raise it after sails are up so if a player does roll up i can dip out
  • @SICresinwrks
    If you are part of the insiders. You can already test out the ship speed changes. I personally couldn't tell a difference but i didnt stay on very long
  • @nkondilis1997
    here's another suggestion, if you're running away while playing with friends that is, sail by an outpost, drop a crew member by the sovereigns and use their harpoons on the enemy ship... that will slow them down for as long as you can hold it, thus creating some distance, but it's quite the dangerous gambit... so practice it on safer seas with skeleton ships first, to me it's both funny and useful, but also risky because the enemy players can do the same