TEKKEN 8 – Lars Punish Training: King (Full Move List)

Published 2024-04-04
Exploring all of King’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
This was original streamed on Twitch: www.twitch.tv/justicesoultuna

Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
*= a short pause. So UF*4 means Up-Forward, pause, 4

TIMESTAMPS:
0:00 – Punish Training – Basic
4:33 – F2,1: (Safe, High) Crouch next hit, WS3
5:19 – F2+3: (Safe)
5:36 – DB1+2,2: (Safe)
6:15 – F3+4,1+3 (or 2+4): Unbreakable Throw
7:50 – D1+4 / DB1+4: Unbreakable Throw on crouching opponents
8:38 – Heat 2+3: (Safe)
10:04 – 1,2: (Safe)
10:27 – 1,2,1+2: Throw mixup. 2 break. Or crouch, WS3
11:03 – 1,2,D2+4: Throw mixup for crouch. Unbreakable throw.
11:55 – 1,2,1: (Safe)
12:25 – 1,2,1,1+2: Throw mixup. 2 break. Or crouch, WS3.
12:55 – 1,2,1,D2+4: Throw mixup for crouch. Unbreakable throw.
13:26 – 2,1: (Safe)
13:37 – 1+2,1: F2,4
13:56 – 1+2,3: (Safe, High) Crouch next hit, WS3
14:41 – F2,1: (Safe, High) Crouch next hit, WS3
15:08 – F2,D1,2: FB2,1 or F1+2
15:42 – F3: (Safe)
16:18 – F4: (Safe)
16:32 – F1+2: (Safe, High)
17:31 – F1+4: (Safe)
17:50 – F2+3: (Safe)
18:01 – DF1,2: 2,1 (MUST hold back to block)
18:33 – DF2,1: (Safe, High) Crouch next hit, WS3
19:17 – DF3: (Safe, High) Leaves him grounded.
20:00 – DF4,3,4: FB2,1 or F1+2
20:35 – DF4,3,D4: Leaves him grounded. Low parry final hit.
21:33 – DF3+4: Leaves him grounded. Can be floated with jab.
22:46 – D1,2: 2,1
23:15 – D3: WS4
23:35 – D1+2: FB2,1 (UF3 at tip range)
26:05 – D3+4,4,4: UF4 or WS1. MUST block first or next hit.
27:40 – D3+4…2: FB2,1 or F1+4.
29:40 – D2+3: (Safe)
30:00 – DB2: (Safe)
30:29 – DB3: WS2,3 or WS2,1
31:01 – DB4: Low Parry
31:54 – DB1+2,2: (Safe)
32:48 – B1,2: F2,4. Or crouch next hit, WS3.
33:21 – B1,4: Leaves him grounded.
34:04 – B2,1: (Safe, High) Crouch next hit, WS3
34:26 – B2,4: (Safe)
34:44 – B2,1+2: (Safe, High) Crouch next hit, WS3
35:17 – B3: 2,1
36:04 – B4: (Safe, High)
36:27 – U1+2: (Safe) Can be jab floated.
37:02 – U1+2 [Hold]: Unblockable. Side-step then launch.
37:56 – UF1: (Safe, High)
38:16 – UF2: Leaves him grounded. Can be jab floated.
39:06 – UF3: Leaves him grounded.
39:42 – UF4: F2,4
40:01 – UF3+4: F2,4
40:19 – UF*4: F2,4
40:38 – FF*2: WS2,3 or WS2,1
41:20 – FF*1+2: (Safe)
42:04 – FF1: (Safe)
42:22 – FF2: (Safe)
42:42 – FF4: FB2,1
43:08 – FF3+4: (Safe, High)
43:33 – FF2+3: Leaves him grounded.
44:10 – FFF3: (Safe)
44:26 – FFF3+4: (Safe)
44:49 – 10 hit combo 1: UF4 final hit. Or low parry 6th hit.
45:35 – 10 hit combo 2: Crouch, WS4 the 5th hit. Low parry the 7th hit.
46:35 – F*D,DF4: (Safe)
46:47 – F*D,DF1+2: (Safe)
47:02 – WS2,2: F2,4
47:29 – WS4: (Safe)
47:38 – WS1+2: 2,1
48:03 – FC DF1: WS4
49:04 – FC DF2: FB2,1
49:32 – SS2: (Safe, High)
49:51 – SS3+4: (Safe, High) Leaves him grounded.
51:03 – Grounded B3+4: B4 – FB2,1 – F3,2
52:15 – BT3: F2,4
52:48 – BT1+2: Unblockable, High. Crouch, then WS3
53:19 – BT1+4: Unblockable. Can be jab floated.
53:57 – 3+4,1: (Safe, High)
54:14 – 3+4,2: (Safe)
54:27 – 3+4,3: (Safe)
54:41 – 3+4,3,2+3: Leaves him grounded.
55:11 – 3+4,4: (Safe, High)
55:32 – 3+4,DF4: FB2,1. B3,4 at range
57:09 – F3+4,1: (Safe)
57:26 – F3+4,2: (Safe, High)
57:48 – F3+4,3: (Safe)
58:01 – F3+4,4: Leaves him grounded. Must low parry.
58:43 – F3+4,1+3 / 2+4: Unbreakable throw.
59:41 – F3+4,2+3: Leaves him grounded.

Google Doc containing all this punishes, written:
docs.google.com/document/d/1NLHx-bAYmre8mDdbW6FBIq…

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Outro music is: Standby, Zero | Mega Man X Command Mission
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