What Would a Lore-Accurate Imperial City Look Like? | A Portrait of Tamriel in UNREAL ENGINE 5 [4K]

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Published 2024-06-09
Long requested and awaited… the Imperial City! Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – here we have the Imperial City, capital of the Tamrielic Empire – now with sixteen times the detail!

Pretty much the biggest Elder Scrolls project I’ve done so far in terms of scale. The purpose of this was to get a large-scale concept of what a city of this size would really be like in real life, removed from gameplay and technical limitations. References included Ancient Rome and Tenochtitlan, and of course, the original depiction from Oblivion and its concept art.

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From a playability standpoint, I’m not sure that you’d actually want something this big – it’s a lot of work for the artists and you run the risks of making a big, empty world with not much to do. But for lore visualisations like this – not really an issue!

Rendered out in Unreal Engine 5.4 on a 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.

Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!

Music courtesy of Epidemic Sound.

Soundtrack: ‘Our Planet’ – by Jo Wandrini.

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All Comments (21)
  • @lion_towers3d
    Long requested and pretty much the biggest Elder Scrolls project I’ve done so far in terms of scale... The purpose of this was to get a large-scale concept of what a city of this size would really be like in real life, removed from gameplay and technical limitations ArtStation: www.artstation.com/artwork/xDa4gY Soundtrack: ‘Our Planet’ – Jo Wandrini
  • @saladinbob
    You could set an entire TES game in the Imperial city accurately scaled to Lore and it would still be the largest TES we've had since Daggerfall.
  • @boreanknight
    Reminds me of Rome, Constantinople and Tenochtitlan, 3 in 1.
  • @AlshainFR
    The waterfront is probably my favourite part. It feels so alive with all the ships
  • @bigfluff73
    amazing, but there should be some town squares, forums and open spaces.
  • @XOPOIIIO
    Searching for Armand Christophe will be difficult.
  • After seeing this.. I would VERY much love to see Vivec City Real Scale!
  • @Toaster_Weevil
    Seeing it at this scale puts into context how horrifying the sacking of the Imperial City during Great War with the Dominion must’ve been
  • @stevej71393
    I prefer to think that a realistic Imperial City would be to have a small ringed Ayleid core, similar to what you see in Oblivion, but outside the walls is a massive disorganized metropolis, similar to ancient Rome. Inside the walls would be the wealthiest and highest ranking in the Empire, with the wide streets and advanced sewer system. But outside the walls would be all the peasants living in ramshackle flats with few amenities. The neatly organized wheel of the original Ayleid city would contrast with the spaghetti mess of the rest of the city outside.
  • @ricrosa5250
    Imagine being a Thief's Guild and the number of houses, chests, locks that you can open >:D
  • @tutes0133
    I'm blown away by this. This truly looks and feels like the throne of an Empire that spanned a continent. The center of civilization.
  • @ladygrey7425
    Definitely reminds me of Rome, with a bit of influence from Tenochtitlan.
  • @ishmamahmed9306
    For more realism, one would have to imagine that there should be lots of farms on City Isle, and along the shores of Lake Rumare. Though it is possible to imagine that there are a lot of productive food gardens within the walls of the city.
  • @MealsBeast
    another breathtaking recreation, I love the small details of the lights outside of walls at night, of coarse some people would live there, and the ships and boats make it feel so much more alive. your interpretations of the elder scrolls world is captivating
  • Prior to oblivion, this was the original concept of the Imperial city. One dev mentioned that it was supposed to be so big that parts of the city were abandoned and the jungle began to grow back in the ruins. Then LOTR came out and Bethesda decided they wanted discount Minas Tirith for oblivion
  • @mane42
    I LOVE your lore-accurate Elder Scrolls cities series! They're always breathtakingly beautiful and are always really fun to look at for hours on end. Keep it up!
  • @harrytabb328
    I DREAM of the day when our computers can handle settings like this. Can you imagine playing in this city, first person, walking it's streets?