GTFO: The Game That Forces You To Get BETTER

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Published 2021-06-17
By utilizing the anxiety-based psychological factor, FOMO, GTFO is able to force players to strive to get better at the game in order to not miss out on levels in the current Rundown. I'll see you next week as we uncover the most efficient way to practice in GTFO.

Thanks for the recent support on the videos, it really does mean a lot. If you want help with something else, let me know! Also, I have never really had a schedule, but I am trying to aim for at least 2 videos per month. Cheers!

Twitter: twitter.com/SparrowSucks​​
GTFO Discord: discord.gg/gtfo​​

Timestamps:
However, I recommend watching the whole thing as everything is linked together in one way or another. :)
0:00 Introduction
00:38 The Rundown System
01:10 Where FOMO Applies
01:50 Practicing Initiative
02:04 Conclusion
02:24 Stellar New Outro :)

All Music Provided by the YouTube Audio Library

Background Shots:
First Shot During Intro:
10 Chambers Interviewing Voice Actors
Rest of the shots are by me :)

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#gtfo #fomo

All Comments (7)
  • @PerfectMachine
    The video mentioned in this video will be delayed by a few days. I've stopped for various reasons in which I'll explain, but the main one is working on bringing explanation and covering the new Rundown Extension. Video out today: https://youtu.be/eoTipU-L-SQ 👍
  • @RPG_Magnet
    Started playing about 2 days ago and i'm loving it. Game needs more content creators tho so please keep doin you bro and I subbed :)
  • @marks7192
    Yes Treveler. ...ya got me interested. And subed. I started at at R2 couple weeks before R3. I have been lucky to hang with the same awesome crew since then. Looking forward to the subsequent vids as well.
  • @MrHellcham
    I subscribed dude, make more videos, talk about things, doesn't matter what.
  • @hmmdoh7835
    R2E1 was so hard many ppl die at the beginning first door scan XD