It Turns Out, Minecraft Can Beat Itself

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Published 2023-08-13

All Comments (21)
  • @sean..L
    The naturally occurring iron farm is like the real life example of a naturally occurring nuclear reactor they found. It was active for 5 million years.
  • @MawDaws
    so you’re telling me, Minecraft is a multiplayer, single player AND zero player game?
  • @carolinacaelum
    At this point I think its more likely for a random electron fluctuation to flip the bit in the save file marking whether the game has been beaten
  • @Yonkage-ik5qb
    The idea of Endermen randomly shuffling blocks to create literally anything, given enough time, is basically the same as quantum mechanics shuffling particles around through random quantum tunneling events to create literally anything. An iron star. A Boltzmann Brain. An entire new Universe in the form of a singularity that immediately experiences a Big Bang.
  • @YanntastischGER
    I love how Pippen manages to turn "Can Minecraft mobs beat itself?" into an existential crisis.....
  • @ٻٻٻٻٻ
    Just imagine you're in a single player world and go into the end after awhile just to see the dragon has already been defeated. I would be so confused lol.
  • A quote from markiplier of all people: In a world of infinites, improbable is just certianty waiting it's turn.
  • @qapiojg
    Counter for your ending. The world could just as easily end up creating more and more blocks through cobblestone generation or through endermen continuously making and disassembling portals to the nether infinitely generating obsidian. Resulting in a future where everything is essentially a cobblestone/obsidian cube
  • @RetroGamingNow
    A very interesting extension! It was cool how you applied the concept to other versions of the game to see what may have been possible then.
  • @beefox__
    using datapacks, you can set endermen to be able to pick up any block, combine that with carpet mod tick warp and maybe a command block clock to keep spawning them, you could possibly do such a deep time experiment as described in the end!
  • @breadmilkYT
    Imagine looking for the stronghold and seeing a baby zombie fly down on an elytra to kill you before you even get to it
  • @SpagEddie8113
    My favorite part of this video is that the foxes will drop one of the rarest and most valuable treasures in the Minecraft world because they’re hungry little guys
  • @balls9420
    Im dying to find a mod that makes a villager society. That can do everything on their own with zero player input. Starting from vanilla villages to eventually expand into cities given enough time and conquering the entire game. Making it a sort of race between villagers and players.
  • @riolubruh
    Actually, there is one part of a Minecraft world that is always loaded regardless of if there is a player: Spawn Chunks. If you run the server jar by itself, the spawn chunks would always be loaded even with no players connected. If you could find a world where somehow the exact conditions for beating the game were all within spawn chunks, it may even be possible to have the game be beated in the actual game without any rule modifications
  • @Nyakozame
    I would love to see a TAS run of this. (With manually built seed and mobs pre-coded to do what they should do. And of course, have chunks needed always loaded.) This should be interesting.
  • @IIRomoII
    Loved the video! There are certain issues: 1) Would a skeleton survive being launched towards the crystal? 2) Would the dragon ever be close enough to both the crystal and the skeleton for it to shoot and accidentally hit the crystal? 3) Can we assume that any single ice golem will be generated before all pumpkins are destroyed? Probably but we'd need to know how many pumpkins there are on a regular world, would they live long enough to do anything? Let alone open paths trough creepers blowing up. Most likely the finite amount of pumpkins would run out rather quickly on the grand scheme of things. 4) Can an endship spawn connected in such a way that any mob of those mentioned in the video can walk a path towards it at all? I don't think so but I might be mistaken Comments: Could wandering traders help us get mob interactions? Like agroing some mobs? Assuming we don't need players for them to spawn the odds of wandering traders spawning and also pillagers with crossbows accidentally shooting creepers are insanely low, however if it's going on forever, eventually it will happen at every chunk available several times, enough times to clear a path to a ender portal frame. I'd need a better understanding of the spawning of both of these mobs and how they interact with each other and with other mobs.
  • @builder1013
    4 minutes in and the endermen are already the creepiest way a dormant world can change. Just randomly picking up and moving blocks, and then to a point where the ground is just no longer plain grass.
  • @AndrefPL
    Thanks for bringing up the limitations of how mobs are processed in minecraft, since i feel like some people missed that point when watching original video. It actually isn't certain, that a 1.8 beta world would be destroyed, as lava meeting water can generate stone and cobble, allowing for more blocks to be created. However, i believe enderman can destroy fluids by placing sand obove them. Finally cold biomes already existed back in beta 1.8, allowing for ice to be created, which could be used to generate infinite oceans. Making it not that easy to tell, the ultimate fate of the world. This kind of speculation is pretty thought provoking, so i would be glad to see more videos covering that topic
  • @doctorx12377
    Excellent video. Super fun exploring these concepts. Dude desperately needs a pop filter for his mic though. ❤😅