Manor Lords Guide : How To Design The Perfect City 2.0

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Published 2024-04-29
Lets build the Perfect City in Manor Lords - Mapping Out The City Road Systems. This is the intro to the series where i show you methods for building out road systems in an easy way.

docs.google.com/spreadsheets/d/1vHBIdGfNhc-bI2L_8-…

Step into the world of medieval city building and strategic castle management with our comprehensive Manor Lords lets play guide. Whether you're a seasoned lord or a new player, our 'Let's Play Manor Lords' series offers invaluable insights into kingdom management and lordship tips. Explore real-time strategy and detailed manor strategy to enhance your gameplay. Our 'Manor Lords Lets Build a City' tutorials will help you master the complex mechanics of Manor Lords, ensuring your medieval empire thrives. Dive into our content today and transform your approach to managing your realm in this captivating medieval city builder game!


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All Comments (21)
  • @MrAranhawk
    Using the storehouse for measurement between roads was perfect, Looks complicated at first but i created that spiderweb road system with ease, Thx to your videos
  • @GodGuy8
    Spent 30 hours into the game and found having high quality iron and clay source right next to each other to be the easiest start, had to reroll a new game like 50 times. This is a good layout ill try it out
  • After 6 restarts (hours each) i finally got the ball rolling. I spawned with 0 fertility but an insane amount of trees. I focused on plank and sheild forging. Used my excess to make money. Then up graded my homes to have gardens and began trading anything to make with wood and started using iron. Implemented taxes ASAP and saved 2k infuence points. Its definitely not over yet but its the most solid game ive had so far.
  • @Plerion
    I know it's just me but I really struggled trying to understand what you wanted to achieve in the end, until I checked your schematic in the video description (thank you).
  • @brianscott.
    Thank you TactiCat! I've started 5 or 6 times and was never happy with the layout. THIS is what I was looking for. The unit of measure is brilliant. Headed to start over again using this awesome technique!
  • @ch-sqpopay9949
    In the last episode you talked about your desire, to make your towns more realistic/natural looking... ut with right angels and straight lines, you devinetly dont work into that 😂... but hey, its effective 👍
  • @tonytuthill
    Enjoying this very much. Have been having a rough patch later because of the traffic and routing like you did. So. Thanks for a change of perspective. Because of building congestion I've been using double roads now in some spots.
  • @rsstello
    Just did my roads like you showed at the live, took a time but now looks pretty!
  • @StefanInOz
    Great to see how you created the road system! I tried it twice. First time my starting region was too small and I only realised how much space is needed after I've been halfway through it. Second time I wasn't able to place the church in the designated area. There was just a smidge of space missing although I placed my roads actually giving more space than needed. Oh well, it's all a learning curve, lol.
  • @cl_Sm00th23
    Can't wait to try this design. Crazy I say, Just crazy!!
  • @TVhawo
    absolutely love this guide. Thanks to you i got max city level and its fully autonomic by now, now i will try to expand for full map
  • @Frosty294492
    Thank you for the video. I'm going to try to use this design to create a zone. I wish I could see a video of how you go from the end of this design to begin building. Cheers!
  • @MsMumuku
    Imagine watching this with no context. That's what I did😂
  • @mihaimimi3965
    Inspired by your layout I got a hexagon build with markets, tavern, well and two hitching posts in the middle.The road needs to be long enough for granary and storehouse( that is 1 side) 3 more sides with veggie burgage, 1 side for the level 2 houses, and 2 sides left, one for coops one for leather. The industrial part is between veggies and leather so the industry can easily get the food and pelts too, and got the church at the end of one veggie burgage people don't need that in the center. Had no issue with supplying houses with their needs, truly felt like it's the best design so far considering all the bugs with the granaries snatching eachothers' goods and stalls not being fed cause the road is too long
  • @gsvetcos
    omggg congrats on your 5% coming out! I'm sure that spring break was one to remember
  • @TheAur3lian
    First, thank you so much for this video. I was having a tough time with the marketplace and it reaching everyones plots. Second, As I type this I'm trying out the same design but wider. Instead of using storehouses, I'm using logging camps. Not sure how it will work out, but with this design, I'm sure it'll look fantastic either way 😊.
  • @piiYT
    Great stuff, don't get me wrong. But I like the charm and rustic character and the freedom that you get of not having this perpendicular grid as so many (most) citybuilders have.
  • @straz7888
    Dude be playing Factorio in Manor Lords. Personally I think it looks silly, but each to their own.
  • @abelingaw5070
    I followed these designs with some modifications, since I put the structures 1st then the roads after 😂😂😂. End result was really good. Thanks.