Pitcher Pods Are Insane

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Published 2023-03-22
Checking out snapshot 23w12a which has new smithing templates, shards, plants, new sign features and a new structure.

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All Comments (21)
  • I find it hilarious that the feature meant for technical players is seen as "gimmicky" (or even considered useless by some people) but the random decorative plant Is extremely useful
  • @xolotl5224
    The wither cage thing reminds me of the movable reinforced deepslate. Surely Mojang won't remove it this time :)
  • @DrKvo
    I like that you can permanently seal signs. If you don't want people trolling/griefing your signs you can perm lock them.
  • @scamartist26
    I think the reason with the sign NOT being unwaxable is the fact you can break it to rewrite it very easily with the axe.
  • @lumberwand
    The shelter shard looks more like an acacia tree than a mushroom to me. Maybe because skeletons take shelter under trees during the day
  • @in1
    That took like 3 hours for the tech community to figure that out... Just incredible!
  • @Enderhippo
    To make a slightly more compact Block Place emitter, you could use a block of sand on top of an upward-facing piston. Extend and retract the piston, and the sand should make the Block Place noise when it lands.
  • That's awesome to see the sculk sensor updated! It's super exciting to see Mojang listening to gripes of the redstone community. Even if it's not everything we wanted, it at least is something in the right direction.
  • @YounesLayachi
    the calibrated sensor has goofy "pinapple+pen" energy, but i love it xD it definitely helps fill the frustrating hole in minecraft where mojang refuses to give new recipes that combines existing items, and instead almost always add new items
  • @SirJerric
    If no one has done so yet, I would recommend a bug report titled "Pitcher pod crop has no bottom texture" and explain the benefits of keeping the non-supported block behavior. Even if it is removed, you can plant a seed with the development team.
  • would be nice that if with the calibrated skulk sensor the signal strength was again relative to the source that triggered it. So we have trigger groups that deliver a specific signal on a regular sensor. With the calibrated one, we set it to be sensitive to a particular group, and then the signal is down to the specific source within that group, allowing for finer granularity on triggers.
  • @LiamMoffitt
    It would be cool if instead of fixing the plant, they made it so the pod itself is a separate block you can get when harvesting the plant as a bonus drop, or maybe when using a silk touch tool. Then you can place the pods around without the plant attached and they can keep their own use, while fixing the buginess of removing soil from under a plant and having it float :D
  • @TrueNargin
    It's funny how they added a block that would be literally perfect for you in the last Skyblock episode in TWO ways.
  • @RADZIO895
    waxed copper has a feature of removing wax because waxed and unwaxed copper block are 2 different blocks you can put in your inventory, the sign will always be just a sign, there is no "waxed sign" so to remove the effect you just need to destroy the sign and place it again (unless it actually doesn't work that way, but I'd be very surprised)
  • @TammonOG
    What would be a nice change for the calibrated sensor is the introduction of subgroups. So if you have it set to pay attention to signal 13 sounds prehaps the signal it sends out when it detects something in that group would be a represented
  • Me: Oh look, pretty flowers for decorating. ilmango: Oh look, a new way to trap the most destructive force in the game.
  • @Nessinby
    The pitcher plant is 100% unintentional. The bottom side is not just untextured, but missing entirely. I would like to see it become a thing though. Being able to put the seed anywhere would look nice. Also the inability to dewax the sign seems intentional. There'd be no reason to wax it otherwise, as someone else could just right click to remove and change it.
  • @MazerTime
    Stopping sign from being edited is to stop other players from changing signs. There are plugins to block players from placing and breaking blocks, but not interacting with it, so they can use doors in other peoples builds. Its obviously not vanilla, but i think thats the usecase that prompted non removable wax. If you were the one to place the sign, and you want to edit it, you can break it too.
  • @jarrod752
    I suspect the pitcher plant not being supported is a bug, as indicated by the fact that the bottom of it doesn't render.
  • @4203105
    I'd love if you could just time these new skulk sensors like noteblocks. Then you could have more than 15 events, to differentiate a bat landing from a player walking for example and it would be a lot more compact. Like it is now it's still too gimmicky.