The WORST Star Powers In Brawl Stars

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Published 2024-06-26
The WORST Star Powers In Brawl Stars

All Comments (21)
  • @Low_resolution
    tip: surge mains should equip to the max, since the other star power currently just doesn’t work, Atleast to the max will have some value
  • @sweetha84
    Isn’t the worst star power sneak peak?
  • @Arthumgo
    Chester star powers be like First one: 😀👍 Second one: 💀🔫
  • Functional after he hears about solo showdown pressure using surges first star power: 😧😱
  • @PublixEmpanada
    Blud if the first suggestion for your star power for belle was true, it would pretty much be Otis’ super but better, and that is like the only reason he is unique and not trash
  • @turrican3839
    Blockbuster is not even horrible whatsoever, the extra damage increase already adds onto Buster's main point of being a supporter, so this just gives more reason to huddle up around teammates as the extra damage you receive actually comes in handy often for bush maps and having to face brawlers that Buster cannot normally defeat with his normal damage People need to stop calling this one trash when Kevlar Vest honestly doesn't do much of anything besides protecting you from knockback
  • @damlatorun6756
    In defense of to the max: There is an incredibly situational 8000 damage trick with this star power. You need to hit a wall when your enemy is at an angle where all of the split projectiles will hit. And solo showdown, of course.
  • @just_hanys
    I disagree with surge, because in some 3v3 modes and in showdown you can get a lot of value from it.
  • @numberoneflop
    To the max, even though it’s way worse than his other starpower, is kind of underrated. Especially when Surge is in his final form, being able to hit the 3 split shot just by hitting a wall adds so much damage.
  • @Monstrosity993
    Its funny how both sam and bonnie have a terrible sp and gadget and a very good sp and gadget
  • @FlappyCat-ef6oq
    I think Mandys 2nd star power is underrated even if the first one is much better. With a 30% shield her effective health goes from 5600 to 8000, but put on the shield gear and it goes from 6500 to close to 9286. having this much HP is actually solid against assassins, which is her main weakness with her other star power, and she can unload 7800 damage pretty fast or 8970 with the damage gear, which can catch people off guard. Against sharpshooters, while your main attacks are definitely going to be much harder to hit especially if the opponent is good at dodging, having, the value of being able to live one extra hit against them can't be understated. For example Piper 2 shots Mandy, which means if you get hit once you're basically dead because of homemade recipe, and Mandy 3 shots her in return so it is definitely a dangerous matchup, but using the shield star power lets her take 3 hits. It's never going to be the better star power because of how hard her shots are to hit without the projectile speed boost especially if the opponent is good at dodging, but I do think the value of the shield star power is unexplored because of this.
  • @therealaiyu
    all of the candy trio have(or had with chester) a bad star power. sneak peak chester, hard candy with mandy, and the one with more damage with berry
  • @SoapConsumer
    As a belle main: Grounded is actually very good to deal with assassins on bounty and knockout.
  • @ThatSadDog
    7:33 Bro dissed 100% of the surge mains that play showdown💀💀
  • @nerfjanetreal
    Where stage view Vision gear for janet with skill issue but your shots charge slower than your randoms reaction time hard candy kinda works on maps like bridge too far when theres an eggar or smth else
  • wisdom tooth should do 50% of the base shot's damage and split more akin to how surge's attacks split, that would make it somewhat of a better crowd control star power, which is something bonnie struggles with quite a bit. I genuinely can't live without black powder, but having this change would at least make wisdom tooth a sidegrade.
  • @wengonnwong429
    Max mastery chester, mandy and belle here: Chester's rework does help with sneak peek and now it is viable since he can close in knowing what his next super is as for belle, grounded is pretty useful against brawlers you can dodge easily/waste their ammo or assassin's like mortis and can potentially be better than positive feedback by providing the team some pressure Mandy's hard candy is just trash, not even worth it
  • @flooofx
    As a Mandy main I will say the real reason Hard Candy is bad as even if you're far away in a "safe place" Assassins and tanks with mechanics to make one vulnerable exist. It gets rid of your ability to actually be able to hit attacks from your focused range as her projectile speed is just terrible for a sharpshooter as you NEED to play her from max range to utilize her ability. Even then it only causes Piper to 3 shot you from max range with shield gear practically GIVING HER A FREE SUPER! If I recall correctly but it also if a enemy pulls, knockbacks, or merely an Edgar jumps you it's be in your gut reaction to MOVE away from your previous location and use your slowing gadget to help you. At the end of the day the problem with Mandy is her ability to be focused as it forces you to be a still target! Only good thing about Hard Candy is you get the shield while supering when focused. So to summarize Hard Candy is bad because it doesn't help with anything like how In My Sights does. It requires you to stand still while an assassin attacks you or a tank pulls you which in both causes causes a NORMAL REACTION of running away instead of staying still to give your enemies even more super charge only to die in the end. If they buff her attack speed this wouldn't be a problem. :/ Sorry for the essay about a brawler I like to play with! ^^
  • @Blueur_
    I recently got remote recharge in a legendary starr drop, felt like a spit in the face