Why you should NEVER go into board game publishing!
23,698
Published 2018-02-12
All Comments (21)
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"Don't follow your dreams, they are hard." -this video
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Shame about the clickbate title! However I did enjoy the talk. As a long time game designer (for the mainstream market) I am now in 2018 going to produce my own games. And alot of the problems raised in this video regarding self production is a good heads up for any newbies coming into indie game design.
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Omg the background music is the same music as the pocket ants app- I have to listen to this music for hours on end while my kids play pocket ants on their iPads!!
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You know that feeling when you try to find a song, but you can’t remember the lyrics, the song’s name, artist name, etc.? That was me trying to rediscover this channel. I’m so glad I found it. Anyway, people complain about the “clickbait” title, but it’s clearly tongue-in-cheek, in the same way many Quackalope videos are formatted. I just wish there were more in-depth videos like this about publishing. We have enough design videos in the world; what about publishing? In fact, I could listen to an entire podcast series of you guys just sharing your stories about publishing.
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I’m grateful to not be alone in the process. Not quite sure what the next steps are and making mistakes but with so many years invested, I’m not stopping now.
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Glad so many of these problems have been solved over the years.
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The only terrible part of this video is its shitty title.
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This video seems to focus on manufacturing issues. I was hoping to hear about launching the game to the public - marketing, PR, events, and online content.
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Appreciate the knowledge sharing, but the nonstop background music is painful.
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having worked in a chinese-owned factory, i can 100% believe they had a fire. it was the only time in my life that it'd seen a literal dumpster fire, but other fires happened, too. that was a week before the flooding of our department, which i'd say was about six months before the guy got crushed to death. bear in mind i'm in south dayton, OH, not some province over yonder, and i'd say that for awhile we averaged one emergency response call i'd say every two weeks, where fire trucks would or EMTs would show up. it was crazy there.
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I just created a deck builder card game. Just cards, so I don't expect too many problems (Well a few I am sure will pop up, but it doesn't have a lot of pieces, just cards), what do you recommend I do? I am playtesting still and will be adjusting it over the next few weeks and months but then I will be ready to find a publisher.. or publish myself which is terrifying!
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Are there production companies anywhere else in the world? I know China is the leading country in factory work, but it sounds like there are some serious troubles with going through them. From quality, to holidays, to simple incompetence. Is China just cheaper or something?
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unwatchable? This is gold. Ultra realistic.
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Yeah, that sounds like a lot. So does giving away 96% of your profit in perpetuity.
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This was a good listen. Any more of these type videos?
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how do i publish it myself? and how do i mass produce it shall i also do it myself? sorry noob here
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I just made a board game..how can i publish it?
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How do you print them? what machines do you use?🤓
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Yes. You had problems but, how did you solve them? Sounds like you should avoid.China and go with India or have different countries do different components and assemble and package the game here in the USA.
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wow I was about to tell you guys about a football table board game that has men on the field, mathematically move on the field, with the football.