Making a Generic Level in 2024

28,180
0
Published 2024-07-31

All Comments (21)
  • @lucidmlem
    Okay but Danolex even in 2017 was a better creator than cp grinders are now, where did the times go
  • Hey, Wulzy, so you don't need to do this custom raised ground anymore! If you place an "Options" trigger down, you can actually hide the ground, so you can use the already provided underground space to place your deco! Hiding the ground makes so the ground doesn't show in portals like the ball, so you can create custom ground spaces without needing free fly mode and maintaining the already provided barriers. Just something I thought I share. Found this out like a month ago.
  • the title reveal was a bigger plot twist than i've seen in any movie in several years
  • Just so you know, the options trigger has an option to hide the ground in the actual level, and the same goes for the attempt text
  • @t918theblade
    2.0 GLAZERS EATIN' GOOD TONIGHT!!! 🔥 ironically this doesn't even look generic in the slightest lol.
  • @GOOBER_194
    man you call it generic but that part with the lines is actually so cool 🙏
  • @Therealjosso
    7:27 instead of selecting everything and putting it on dont fade and dont enter, you can place the block with the x on it in the trigger section. Unless you wanted it only on those objects tho.
  • @Therealjosso
    Even wulzys purposely generic level is not generic 😂
  • @weeg4471
    You should make a video where you try all the different styles of creating and maybe get some creators who are known for that style to help you and give you tips and stuff
  • this level is really cool actually, i wouldn't even get mad if robtop rated it due to creator bias
  • @tropogd9547
    Hey Wulzy I know this probably isn’t necessary, but you can make a custom ground without needing to put the player high up in the level by using the options trigger to disable the ground. Then you can build your custom ground where the actual level ground would be.
  • @Ellis-j6d
    Bro this aint a generic level this is a cool modern level
  • If you want, to make the screen completely white or any other color, you can use a gradient trigger, place it on the "max" layer and then fade in/fade out with the alpha trigger. And if you have other gradient triggers, you change its id.
  • Hey Wulzy, maybe you don't need this tip right now, but you can make a trigger loop using fewer groups and triggers: 1: Take all the triggers you want to loop, put them all in a single group and put them all in spawn triggered, multi triggered. 2: Place a spawn trigger with the "spawn ordered" option activated with the number of the group of the triggers you want to loop. Also put this spawn trigger as spawn triggered, multi triggered. 3: Place another normal spawn trigger that activates the other spawn trigger. At the end of the loop, place a spawn trigger that activates the spawn trigger at the beginning again. It must have the same group as the triggers that will loop and it must be spawn triggered, multi triggered as well. I know it's VERY confusing but I guarantee it can help in terms of using fewer groups and even fewer triggers in general. 😊
  • @Xanderanium
    wulzy trying not to make a level better than my entire save file:
  • @JaeBushido
    This level is so generic, good job wulzy :3
  • @OwlRoo09GD
    This level has given me the most random idea. What if you make an XL level, and put it through a series so then you could milk those views and keep people watching?