Building a HUGE NAVAL SHIP was a mistake in Kerbal Space Program 2!

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Published 2023-03-01
Kerbal Space Program 2 is finally here, and I got an early look at Kerbal Space Program 2 gameplay as I finally use the boat launch to build my first ship that floats, kind of, on the sea! It was harder than expected, but nothing the UK Space Agency can't solve!

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#realcivilengineer #engineering #ksp2

All Comments (21)
  • Something tells me the buoyancy physics are still a work in progress
  • The way buoyancy works in KSP (at least in KSP 1, I think it's the same in KSP 2) is that each part has a specific buoyancy value. It doesn't really calculate if cargo bays are airtight or anything, they just have a pretty low buoyancy. The KSP ship "meta" is to use fuel tanks, but to empty out all the fuel (you can do this in the builder) which results in insane buoyancy.
  • @IcEcho
    Definitely think you should try out "From the Depths". It's a crafting game focused on building freedom with ships, planes etc built from scratch, from hull to engines and weapons. Think it would be right up your alley!
  • “You know what definitely has air in them , wheels” Puts the only set of wheels in the game that are made of metal mesh and we’re designed to be used without air on the moon ….. love it
  • @Hampus_006
    I think you should try and build the boat using fuel tanks, if you go in parts manager you can empty the fuel tanks to make it more buoyant.
  • From my experience with KSP1 boats, the buoyant parts are fuel tanks and aero surfaces, hince why whenever you launched your boats the fuel tank sides would be pulled to the top. Try using all fuel tanks instead of cargo/hollow pieces
  • This confirms my bunker builder theory. That bunker was protecting the Kerbals from the HMS Knob! But clearly it wasn't enough. That monstrosity destroys everything. But hey, that's just a theory, a quantum mechanics/rocket science/Engineering theory!
  • @Crayshack
    As someone who occasionally launched boats in vanilla KSP I, this excites me. No longer having to design the boat so it can survive rolling down the whole runway and then down the slope to the beach before entering the water is completely came changing
  • I feel like every time matt plays this game, he does something that doesnt work, then makes it bigger and adds struts.
  • I beliefe those wheels you've put on are the games version of the Apollo moon rover wheels. This would mean that they aren't rubber tubes full of air, but some sort of metal mesh. Worth checking out, tho, some great engineering indeed. And I don't think ecranoplanes will work in the game because the KSP aerodynamics don't model ground effect. At least the first game needed a mod for it. But kudos for trying, again... great engineering indeed. But it looked alright and I might even say, if you'd build the same thing in KSP1 with the ground effect mod, it could actually work...
  • Gotta say since i have discovered this channel I have not been able to stop watching all of your videos. Love the daily uploads too.
  • “Starting to think this game is a little buggy” Well, you got that part right… Also I don’t think KSP2 has the physics of ground effect in it so ekranoplans won’t work. You should try using fuel tanks with no fuel in them in future boats?
  • @jaykub8861
    Will there be “Truss me, I’m an engineer!” hoodie? It’s such a cool design
  • @weezylone
    Rce: I'm a drainage engineer! (For a city in a desert) Also Rce: what's "hydrodynamics"? Love your stuff mate keep doing what you're doing.
  • @oasntet
    From an interview, the devs haven't implemented a realistic ground effect yet, but they might. It'd be interesting, though not sure how applicable to a space program it'd be...
  • dont know if that is stil the case, but in ksp 1 you could emty fueltanks and those would float
  • Only Matt would think of putting training wheels on a boat! 🤣