Hugo Martin on the Creativity Behind DOOM

Published 2016-12-23
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.

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Hosted by Danny O'Dwyer
twitter.com/dannyodwyer

Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.

00:00 - Life Before id
02:53 - Exposure to Doom
05:32 - What Makes Doom
06:58 - The Cutting-room Floor
09:24 - Anatomy of an Opening Level
30:34 - The Secret to Pace Breaks
38:23 - Last-minute Storytelling
51:24 - Brand Custodian
53:50 - Audio Design
59:21 - Doom 4 vs Doom 2016
01:01:50 - Designing Demons
01:07:45 - The Launch

All Comments (21)
  • @punkxblaze
    This guy is the living spirit of 90s id software.
  • @Robbaz
    Love his thinking, humor and explanations.
  • @deeku.4009
    I love it so much when Devs actually care about their game. Hugo is the freakin' Creative Director of this game, and based on the way he's talking about Doom it is SO obvious that he's played through the game himself, most likely multiple times, and he absolutely loves it. There are tons of games out there that I find myself asking "Did they even play their own game?"
  • @Minellmx
    No Clip is honestly what we need in todays video game culture. Real docs that actually get down to the core. This is what all gamers want in life. This content is awesome
  • @nadzianyx
    sees title of video, sees length of video YES. YES. YEEEESSSSS.
  • @spar7acvs
    "People BOW to me... and I'm just SLEEPING."
  • @0hMyGandhi
    I absolutely adore this guy. he's not pretentious, he's super passionate, and he is so well-spoken.
  • Are you kidding me? A Last Dragon fan and he worked on Pacific Rim on top of Doom? He's basically my idol now.
  • @TheVolgun
    Dude, thanks so much for uploading the entire interview with this guy. I think he might be my favorite game developer bar none. (Sorry John Carmack, i still love you)
  • @DarkTenka
    I honestly don't think we would have gotten the DooM game we did if this guy wasn't involved. Fucking legend.
  • @MrTBSC
    " who cares if it's oldschool or that school if it's fun, it's the funschool that matters " - hugo martin 2016 quoted for friggin truth! \m/
  • @garrettk7166
    "The intro was one of the last things we did" Hugo really learned from John Romero. That's almost EXACTLY what John said about E1M1: it was the last level they created. It was going to set the tone for the game, and it had to be one of the best things the player would see. It had to capture the player's attention from the get-go. Brilliant!
  • @amolinya
    the part where he kinda censors himself when talking about robocop when he has been swearing the whole time just cracks me up every time.
  • @danielwareking
    No joke, I've listened to this hour-long interview like six times.
  • @Pyriphlegeton
    If Doom Eternal can give us another hour of Hugo Martin...please make it happen!
  • @retroroy88
    AWESOME! this guy was my favorite part of the whole documentary : P
  • @Coxon9
    this is real games journalism