First Look At The NEW PTS Update! Mischief Night, Legendary Crafting, & More!
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Published 2024-07-05
In this video, we take a look at the new PTS update for Fallout 76!
Relevant Links:
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• PTS Patch Notes
fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8Mx…
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Thank you all for watching ❤
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Timestamps:
00:00-0:22 Intro
0:22-1:57 Mischief Night
1:57-5:02 Legendary Crafting
5:02-6:19 Best Builds
6:19-6:31 Daily Ops
6:31-8:30 Combat Rebalance
8:30-9:36 Final Thoughts
All Comments (21)
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While I didn't have a chance to run Mischief Night at Whitesprings, I'm glad they're bringing it back to a newer location. Thank you for showcasing all the new stuff in the PTS, appreciated!
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Just imagine scrapping the Explosive legendary mod, obviously they thought of that already but how I miss my explosive flamer sometimes
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I find the Legendary crafting system interesting given how it reminds me of an old Legendary Crafting system I pitched, albeit that involved a token with an icon of the legendary effect and no particle mechanic, instead being a cap sink.
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Lovely job mate, always quality content! One thing I hope is just a bug., is the cost of crafting legendries, as to craft a 3 star has gone from 4 modules to a massive 30 modules.
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Right on! Curious how this is all going to pan out!
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Dayum. You punched this out quick!
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Nice I like that you can’t trade the weps that you modify. My untouched grolls are still litty in the market.
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With legendary mods can you put them on named weapons that cant currently be rerolled? Also curious what exactly "relaxed" restrictions means.
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Man i just want radiation rumble and 4 lunchboxes 😭
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Thanks for the update, T0nik!! I heard a lot about Mischief Night but never got to play it. Seeing it come back, it honestly sounds super fun! ❤❤ Not sure how I feel about the change to legendaries again, but we'll see!
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I wonder if they’ll ever bring back that war reenactment event from that robot fort in the NE of the map? i think it was cut pre-release.
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Think about all those legendaries in your vending machine being reduced to half pound mods! Staaaaash spaaaace!
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So they moved it and truly smart of them doing so.
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Very excited to not have to wait a day to scrip my bulk legendaries anymore from what it sounds like
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You dont make good weapons worse, you make the crappy ones better.
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It's about time they finally did something to help the awful legendary RNG. For years there've been specific weapons/armor I've wanted to use/try and nomatter how many I roll they've been 100% impossible to obtain and some are weapons that cant be traded like War Glaive or obscure/off-meta stuff no one would roll&sell like a Drill or a set of +rad resist robot armor back when I wanted to test it's effectiveness year 1 and gave up. The RNG in Fallout has been the worst I've seen even from Korean MMOs. I've always just used the best thing the game decided to give me randomly and made a build around it. Never got to play "my way."
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Do you think its worth hanging onto legendary weapons for now then, so we can scrap them when this drops? Thanks for the video btw.
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The most important info is we can all afk the event
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what gun do you have ?
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If there are new Blue Ridge characters with the new outpost, then I hope more Costa Business dailies come with it. I loved those dailies. And I hope we just get more Blue Ridge stuff since they're my second favorite faction right behind the Enclave lol.