I Do Not Like Sister Location
2,636,123
Published 2022-10-25
Thank you to @Pastraspec for doing a segment of this video! Please check out their upcoming series "Dreams of an Insomniac" coming out this Halloween!
Thank you to @glaggot for the hilarious thumbnail!
And finally, thank you to @nikolasines for providing a majority of the Sister Location footage used in this video since my main recording messed up!
Follow me on Twitter: twitter.com/uhyeahbruv
Outro Music: Title Theme - Obliteracers
#FNAF #SisterLocation #Rant #Analysis #Sucks #FiveNightsAtFreddys
- TIMESTAMPS -
0:00 - Intro
2:41 - Looking Back At The Previous FNAF Games
5:19 - The Shaky Vent
6:07 - Intro To Sister Location
6:43 - Replayable? Not Really...
7:30 - The Shaky Vent Part 2
8:58 - Box Art Rant
11:09 - Circus Baby: Is She REALLY The STAR?
14:03 - The Jumpscare Rankings/Rant
16:32 - Pastra Presents: Sister Location's Story
23:20 - It's FINALLY Time...
24:03 - The PERFECT YouTuber Game?
26:05 - Night 1
33:37 - Night 2
41:57 - Night 3
46:29 - The Gameplay Rant
49:00 - Night 4
55:17 - Night 5
58:16 - The Baby Minigame Rant
1:00:50 - Ennard Night
1:04:29 - The Custom Cursor Rant
1:05:18 - Music Is Gud
1:05:45 - The End!
All Comments (21)
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Night 4 just stands to show how amazing Markplier was at fnaf, he beat the hardest part of the game before it was patched to be easier Edit: 10k likes... What?
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What I learnt from this video: If you want a collab with Uhyeah, just hold him at gunpoint. (In all seriousness though thanks for having me on for this, it was really fun to be a part of!)
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If you sit in the vent for long enough Scott himself comes to your house to jumpscare you irl
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Man, I think Pastra hit the nail on the head when describing remnant. Fnaf is supposed to be a supernatural, paranormal, ghost story, but turning it into a "mad scientist experiment" not only broke the immersion, but also ruined my favorite part about the story: haunted robots. I also agree with Pastra in saying that this game was the beginning of Afton's downfall. He was this mysterious serial killer, nothing more. Not a hot take Pastra, I totally agree.
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Finding out that ballora spinning across the screen is a scripted event was the first time I’ve ever been like “my childhood was a lie”
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i personally adore the idea of sister location - the plot of a man going back to his past to try to save his sister, only to become his sister’s victim when he finds out all too late that she’s beyond saving.
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I absolutely hate the inclusion of “remnant” in this series and you guys perfectly explained why
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Personally, I interpretted Hand Unit to be more of a kind of joking "corporate attitude" insert. Maybe that's not what Scott necessarily intended, but to me Hand Unit's dialogue always felt like the kind of thing a pro-corporation AI would be programmed to say.
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If those kids could read they’d be very upset
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If Scott had a nickel for every time he hyped up a female, green eyed antagonist only for them to barely be in the game and get sidelined by some other amalagmation of wires and parts. He'd have two nickels.
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You could easily adjust Night 5's crawling sequence to have an actual threat while still keeping the "all these guys have gotten scooped" thing, too. Just, like, have the scooping be happening while you're doing the crawling section. Have all of the threats be there but as you go through you hear horrible distant noises and all of a sudden you realize Ballora's not pursuing you anymore -- there, now you have an actual minigame with actual progression, ambience and story build-up, AND you can still have essentially th same story climax!
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One of the biggest flaws with sister location compared to every other fnaf game is that you really are just dealing with one threat at a time.
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I think Ballora not being physically shown is actually much more effective in her section in the game, if your unaware “The Jaws Effect” is where the less you see of the monster the more effective it is in terms of suspense as you have no idea what it looks like or where it is. In Ballora's case you can only hear her singing and hear her music box playing, with her not being physically seen most of the time.
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The fact that theres zero checkpoints in this game, especially with the final night, is INSANE to me
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To be perfectly honest? ...I agree with Pastra. When Sister Location came out and added all of these new things, it really felt out of place. Particularly with William Afton. Up until that point, he had no name and it was left up to interpretation. People trying to piece everything together. The first four games feel like they exist in the same universe. Sister Location feels almost alternate. Same with Security Breach and pretty much anything that came after Sister Location :/ I kind of miss those simple days, when it was open to interpretation and we didn't even know this guys name. He was just the Purple Guy.
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I feel like the fnaf lore was getting really close to being solved at around 2015. THen this game came out and threw all of that out the window
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Until you mentioned it, I 100% believed that the piece of metal you hide behind in that one scene was just meant to be curved for some reason.
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Tbh, I think this game was made more for the theorists than for the gamers.
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"I did not care for Sister Location." "Wh-what? What do you mean you don't care for it? It's a classic!" "It insists upon itself." "It what?" "It insists upon itself, Lois."
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i like to pretend the series ended on the 4th game because its just so much more charming and grounded than the later entries. i feel like SL and SB kind of ruined it for me.