Shadow of the Colossus - Mysteries in the OPM demo

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Published 2013-09-28

All Comments (21)
  • @Why50seriouss
    Fighting Dirge at pelagia's arena would have felt like a Jaw's movie.
  • @driftercarbon
    All of this is the stuff of dreams for me. Not just cause this is one of my favorite games, but because things hidden away in games and things removed for the final version are an obsession of mine going back to early childhood. Out of bounds is my bread and butter. This channel, in turn, is an overdose of awe for me.
  • @TechnoBacon
    Seeing Phalanx literally anywhere else is so fuckin' weird because he's so huge.
  • @l0st5oul45
    Phalanx flying above Hydrus' pool would have made for an interesting battle.
  • @Armidillodude
    The thought of Dirge being at #12's lake is horrifying O_O
  • @BombasticLion
    Shadow Of The Colossus is great, but it still could have been so much more. Seeing that something that's already great could be even better makes me wanna scream.
  • @NomadColossus
    Yes, I realise that - at this stage the game wasn't complete and some hi res models hadn't been added in, but you can reach them legitimately. There's no reason to show this really, I just like exploring the game. I have found a way to get right up close to those low res models now.
  • @fillername7974
    It would be cool to fight Avion in the geyser plains. I imagine trying to get Avion to swoop down at you and it being hit by a geyser and knocked out of the sky.
  • @btab2772
    For the colossi icons appearing in the wrong locations, it’s actually just the game getting confused and accidentally revealing the original order of the colossi. (Avion the ninth, barba the eleventh, etc,.)
  • @mr.sekiro3637
    I remember watching this when I was young and I’m still intrigued by how much history there is in this game. I always loved how mysterious this game was with its world and I still get chills thinking about this type of stuff.
  • Wait a minute this seems EXTRA SUSPICIOUS WITH THESE PLACEMENTS. And somewhat familiar.... #1 Avion at the geyser plains makes sense because it’s not even avion that would be there. Do you remember the Phoenix beta colossus? That had the same “bird” logo as avion. AND it was meant to exist at basaran’s geyser fields. Therefore “Avion” being there technically makes sense #2 Do you remember the old NICO dvd? Well the colossus that the three boys met may have been pelagia in the early development stages of the game. When I saw it in that desert something clicked on my head and that must have been what those three boys were fighting in the dvd. Pelagia, not quadratus. #3 Hydrus at Phaedra’s area makes nearly no sense. But when you think about it hydrus sort of resembles a dragon (more than phalanx anyway), and although the devs say it’s an eel or a catfish (since electric eels aren’t actually eels, they’re catfish), fans even comment on its dragon like appearance, to the point where it’s fan name in Latin is ‘Draco Marinus’ or ‘Marine Dragon’. Maybe hydrus was originally meant to fly through the air, like phalanx, and fire electricity off of itself in a larger radius or even fire LIGHTNING BREATH. Also if the whiskers look too fish-like, a lot of Chinese dragons have large whiskers like that too in old illustrations and stuff. It also has exactly 4 limbs, which look a bit like webbed claws more than fins, and those things on its back can’t really be said to be fins. Therefore maybe hydrus was originally like a giant dragon colossus, all curled up on Phaedra’s platform, and when approached would anger and begin flying. Maybe the Phaedra arena was a lot larger and had more area, and they only removed the idea and put it in the lake because it resembled the fight with phalanx a bit too much, like the other unused dragon like colossus, the roc (yes I’m fully aware the roc is a legendary bird it just looks like a dragon in the art book). So I even managed to argue over the absurd hydrus placement #4 Dirge being at pelagia’s lair may have been a bit like a little jaws film with the colossi. Dirge would jump up and try to eat you, you would shoot it’s eye while it was in the water, and it would jump up in vain and hurt itself on one of the platforms, giving you time to kill it. It’s tail also looks a bit fish-like. #5 Gaius at barba’s little underground play park could have been an early attempt at the subterranean colossi idea, and although people may say about how you can’t smash its bangle, maybe it didn’t have one at this point, or maybe there was some other way, like causing him to hit all the blockades with his sword would smash the bangle on his arm. Plus it would have been sh*t scary with that thing under the ground. I really can’t be bothered writing anymore so if you have any ideas about the others please comment on this comment. Also nomad I love these videos and I want you to keep making them because looking into your favourite games in such detail is so good and wouldn’t be possible without these videos. AND plus with that mental stakestone guy on the wiki not many can rely on that. Thanks for the vid!
  • @NomadColossus
    Yeah, I can load the colossi corpses in any version of the game and fight the colossi with the corpses there xD. But I've just discovered some more stuff in the demos that I want to share - some pretty amazing things! So there will be one more video ; )
  • @Hotomato
    For a few of these colossi displacements I could actually see them working as normal battles. -Avion in the geyser plains: Avion would fly above, and you'd lure it above an active geyser, and then it would crash down, making it vulnerable. -Dirge in Pelgia's lake: There'd have to be some way to climb on top of the structures, but once on one of them Dirge would jump just above the structure, and while it's jumping, you'd grab onto it and slowly climb to its sigils -Celosia in Dirge's cave: Maybe it'd be more fitting for Cenobia, but you'd have to get Celosia to ram into one of the pillars, which would cause rocks to fall down and break its armor. Phalanx at Hydrus' lake: Similar to the original, shoot the air sacks so that it'll come down to jumping distance. But it wouldn't put its wings in the water, you'd have to jump off the tower onto Phalanx.
  • @timmadone8930
    You did not mention the statue above where the girl is resting. If you go back towards the pool & then look towards the girl, you can clearly see the statue. This is probably another colossi that was discarded. In the final version, you can just barely tell that something was there above where the girl rests. The form is not distinct enough to make it out. But in the demo, there is a face, arms, & legs.
  • @NomadColossus
    You can't see the icons in the demo, I had to manually remove the clouds with a code. You are thinking of the final version.
  • @TheKrake36
    i love how this game still amazes me after all there years... thanks so much for uploading these videos
  • @washbucket
    I always get chills watching these videos