Speedrunners Break Paper Mario by Using Ocarina of Time!
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Published 2021-03-31
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All Comments (21)
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18:25 Very nice editing decision to have that “NICE” displayed for the 69!
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"Okay guys, today we're gonna practice up on the Paper Mario speedrun.." boots up Ocarina of Time
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the dedication of learning ASM without knowing any coding previously just to try find a glitch in a video game is pretty wild.
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This is mindblowing. The fact that you can write code in one game, then swap the carts really fast, and execute the code in another game is surreal.
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People want to not read so badly that they use a legend of old to speedread a pop-up book.
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2018: Doing something crashes Paper Mario. 2021: Playing another games beats Paper Mario.
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Ah yes, Orc Arena of Time.
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So... let me get this straight: The fastest way to beat Paper Mario has the majority of its playtime spent in Ocarina of Time?
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I love how it took efforts from both Ocarina of time and the Banjo-Kazooie devs to make a Paper Mario speedrun, I never thought I’d see a speedrun where you have to play a different game in order to finish.
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You were talking about ACE at the start and I was like “what’s ACE?” and went to look it up, found out, and resumed the video to you explaining what ACE is
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Paper Mario and the comically large rip in space-time
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Super Mario 64: "I am 4 Parallel Universes ahead of you." Paper Mario: "Hold my Ocarina."
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12:55 "Mario's x y and z positions are a special type of value called floating point numbers" NO NO NO NOT AGAIN
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"Playing other games crashes Paper Mario 64"
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Correction: the reason OOT clears the expansion pak memory range is because it DOES in fact support the expansion pak, but only if a 64DD expansion disk is also being used, as the 64DD console itself requires the expansion pak. OOT was always designed to support a 64DD expansion disk like what F-Zero X received, but OOT’s disk was never released so the 64DD support in OOT went unused, like with Stop n Swop.
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Speedrun ladder: Paper mario can't be beaten under an hour. Link: Hold my blank
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OoT is such a broken game that it breaks other games. Still one of the best games ever made, though.
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“Gourmet Guy’s Spaghetti Code” Ah, I see we’re dealing with the Source engine.
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It's eerie when the limit between hardware and software becomes blurry like that
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This was a bit hard to follow with all of the technical jargon, but I think it was explained well. The amount of research and your production values are very underrated