Speedrunners Break Paper Mario by Using Ocarina of Time!

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Published 2021-03-31
The Nintendo 64 only had 3 games where ACE was possible, until recently. With a history full of crazy glitches, exploits, dead ends, and unbounded creativity, the story of how ACE came to be on Paper Mario 64 is one of the greatest in all of speedrunning.

Big thanks to Rain, Fray, Jcog, and MrCheeze, this video was not possible without them.

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All Comments (21)
  • @StrykerMagnum
    "Okay guys, today we're gonna practice up on the Paper Mario speedrun.." boots up Ocarina of Time
  • @darkychao
    the dedication of learning ASM without knowing any coding previously just to try find a glitch in a video game is pretty wild.
  • @nkdibai
    This is mindblowing. The fact that you can write code in one game, then swap the carts really fast, and execute the code in another game is surreal.
  • @MidnyteSketch
    People want to not read so badly that they use a legend of old to speedread a pop-up book.
  • @cordyn1561
    2018: Doing something crashes Paper Mario. 2021: Playing another games beats Paper Mario.
  • @Phhase
    Ah yes, Orc Arena of Time.
  • @randomguy-tg7ok
    So... let me get this straight: The fastest way to beat Paper Mario has the majority of its playtime spent in Ocarina of Time?
  • @flammable7961
    I love how it took efforts from both Ocarina of time and the Banjo-Kazooie devs to make a Paper Mario speedrun, I never thought I’d see a speedrun where you have to play a different game in order to finish.
  • @SpanielTower
    You were talking about ACE at the start and I was like “what’s ACE?” and went to look it up, found out, and resumed the video to you explaining what ACE is
  • @Fail-harold
    Paper Mario and the comically large rip in space-time
  • @PhantasmXYZ
    Super Mario 64: "I am 4 Parallel Universes ahead of you." Paper Mario: "Hold my Ocarina."
  • @BoyusGoyus
    12:55 "Mario's x y and z positions are a special type of value called floating point numbers" NO NO NO NOT AGAIN
  • @Seltaeb_
    "Playing other games crashes Paper Mario 64"
  • @KoopaMedia64
    Correction: the reason OOT clears the expansion pak memory range is because it DOES in fact support the expansion pak, but only if a 64DD expansion disk is also being used, as the 64DD console itself requires the expansion pak. OOT was always designed to support a 64DD expansion disk like what F-Zero X received, but OOT’s disk was never released so the 64DD support in OOT went unused, like with Stop n Swop.
  • Speedrun ladder: Paper mario can't be beaten under an hour. Link: Hold my blank
  • @RaynmanPlays
    OoT is such a broken game that it breaks other games. Still one of the best games ever made, though.
  • @CricetoFunni
    “Gourmet Guy’s Spaghetti Code” Ah, I see we’re dealing with the Source engine.
  • @koopanique
    It's eerie when the limit between hardware and software becomes blurry like that
  • @Polk
    This was a bit hard to follow with all of the technical jargon, but I think it was explained well. The amount of research and your production values are very underrated