4 WEAPON SLOTS and GO KARTS! FIRST LOOK at the 101st Airborne! | WARNO Battlegroup Overview

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Published 2024-07-01
Twitch đź“ş www.twitch.tv/vulcanhdgaming
In this video you can find a first look at the 101st Airborne Division where I show off and discuss the units available with my opinions on each before putting together a quick deck!
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Thanks to Eugen Systems for providing Early Access!
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Music used: End Game by Per Kiilstofte
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Licensed under Creative Commons Attribution 4.0 International
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All Comments (21)
  • @sd_league
    They found the lost technology somewhere deep in the dark code of sd2. Endless intern's must have died for this!
  • The go-karts with AT look so cursed, imagine your heavy tank dying to a gun on wheels.
  • I was in 2nd brigade 1-502nd CCO. Man MPs were never involved with infantry unless they were arresting us. I don't play this game but hopefully our helicopters are stacked we had 160th SOAR at Fort Campbell and 5th group.
  • @kspectre21
    The Go-Kart is amazing lol, what a funky collection of uses for it in this deck. The Recoilless in particular is massive on that thing. Looking forward to seeing those, the special forces and all those juicy helicopters in action đź‘€
  • @hanfoj
    Pretty sure we had those Go-karts in Germany too until they were replaced with the Mungo, which is somehow worse.
  • @Gabberag
    u always talk about the Heli CVs very nicely but i ve never seen you use them. XD
  • Why you gotta nerf my Aardvark like that Warno? Only twelve 500lb bombs? Only 4 pylons? Try eight pylons with eight 500lb bombs on each pylon. Or 8 Mk.118 unguided demolition bombs weighing 3000lbs a piece? The F-111 can carry 40,000lbs of external payload. I just want to level half a city in one pass. Is that too much to ask?
  • @Forestmarko
    that helo accuracy must be a bug. 30mm with a 95% accuracy and 92% on the move? Even the Little bird miniguns will delete infantry with that accuracy despite low damage
  • @xXBisquitsXx
    I see they are up to their usual MO of DLC's being OP or at least very strong. This is why i was skeptical of the game from the beginning since i could see that the deck building system could be endlessly monetised by adding a few new units and variations of previous units to make a new division to sell you. As proven by them adding a DLC 2 months after official release when there's still a lack of variety for the base "factions". Also the lacklustre effort that was put into the Army General campaigns with copy paste regiments so you end up fighting the same battle countless times with 0 replayability imo.
  • @marcell9333
    I hope the next Nemesis dlc will have the 1st Cavalry division
  • @ComfortsSpecter
    Near Immaculate Vibe Beautiful Work and Wonderful Game I Love how This almost Fulfill’s My exact Unit Theory Need’s Amazing Creativity Alotta Weird Cringey Details I can See some Gameplay Reasoning but I’d prefer if The Units Actually Looked Contextual
  • Just did a skirmish with 11th Fr Paras and the 101 against my 2 russo battalions" little green men and broke russia. LGM. Lots of reg inf in soft vehicles lots rec one armr inf comp with cmd and log and 6 air slots. Broke Rus Battalion. Reduced armor org which gets editted down day of battle. 3 air alots 5 tank slots 2 aa slots 2 arty etc.
  • @ComfortsSpecter
    Aw Man They don’t have The TOW 2 Cart Only the Tripods Sad … Yeah Baby!!!
  • When you sell your empty supply vehicle, you get the full price back?
  • @larsenic1245
    I thought I read somwhere that buying the early access a long time ago would mean you would get a few DLC's for free(?) What am I missing??? (it shows up as a few bucks, no biggy, but I still wonder; am I wrong?)
  • @somebody2344
    T-62M (armor 14) and T-62MV (armor 11) 🤡