42 tips and tricks to improve your scenario play in RCT2

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Published 2019-11-30
Do you want to get better at RollerCoaster Tycoon 2? This video teaches you a lot of different things and hopefully helps you become a better player.

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Outro music by Simon/Panorrrama:
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All Comments (21)
  • @MarcelVos
    Timestamps for the tips: 1. 1:05 Use your Hotkeys 2. 1:41 Number of mechanics you need 3. 2:05 Saving money on handymen 4. 2:44 Queue line buffer for rain 5. 2:58 20 euro umbrellas 6. 3:16 Low minimum waiting time 7. 3:33 High intensity rating is good 8. 3:47 Queue length =/= popularity 9. 4:20 Determining the max park entry fee 10. 5:05 You can charge more for the entrance than you think 11. 5:33 Build small coasters instead of big ones 12. 6:12 Use cheap scenery to boost excitement 13. 6:50 Underground ride exits to get rid of guests 14. 7:25 Delete the scenery you start with 15. 7:40 Always take out a loan if you can 16. 8:22 Don't build dead ends in your path layout 17. 8:50 Block off long exit paths 18. 9:11 Never build double or wider paths 19. 9:39 Don't box yourself in 20. 10:11 How to easily spot litter and vandalism 21. 10:35 How to prevent vandalism 22. 10:58 How to make shuttle coasters crash-proof 23. 11:18 How to make steeper chain lifts 24. 11:49 How to build interlocking loops 25. 12:44 Ultra intense ride = easy park value 26. 13:10 Unopened rides don't age 27. 13:32 Check your ride profit list 28. 13:51 Boat hires are terrible 29. 14:14 Tunnels make dinghy slides crash-proof 30. 14:30 Take hills on bobsleighs slow 31. 14:55 Ghost trains can crash in turns 32. 15:12 Make regular backups 33. 15:33 Have a quick way to price your rides 34. 16:03 Don't overcharge in pay-per-ride scenarios with guest goals 35. 16:23 Use the pause function to plan ahead 36. 16:40 Ultra high intensity ratings are often caused by excessive lateral G's 37. 17:30 Place benches and bins everywhere 38. 17:43 Customize your research 39. 18:18 Hire a lot of staff in moneyless scenarios 40. 18:42 Launched freefalls are great moneymakers 41. 18:54 Micro corkscrew and looping coaster are super efficient 42. 19:17 Build multiple of the same ride 43. 19:37 Drown at least one guest every week (joke tip)
  • @kaws6231
    10:49 "The vandalism here is really bad!" - Delores K., Vandal
  • @MaybeNotARobot
    “Fire the handymen before payday so you don’t have to pay them” I’m calling the union.
  • @medicami
    next time you wanna go to an amusement park, try Marcel's! It costs 45 euros to enter, 20 for an umbrella, he hires and fires 100 handymen a week, and the exit leads to the empty space of nothingness
  • @acasta403
    I've got two more: 1. Place an information stall directly at your park entrance. Guests are much less likely to get lost if they buy a park map right away. If you want to be on the safe side, you can even make the maps free. They're really cheap, so you don't lose much cash. 2. Always place benches near the exits of rollercoasters and thrill rides. If nauseous guests have the chance to sit down, they won't vomit all over your paths
  • @keiyakins
    Having been at several real world parks when it starts to rain I think they know the one about umbrellas too
  • @junewalker9341
    "I'd rather not kill guests. It hurts my park rating. Better to just send them into THE VOID."
  • @0ktk
    I feel like RCT could be competitive somehow. Imagine a caster like, “Marcel Vos getting started on an early looping coaster here, meanwhile we can see that Stu has already decided on a triple top spin opening.”
  • @DatMageDoe
    A couple others: 1. Color all your tracked rides either Bright Orange, Bright Pink, Brght Purple, or Bright Green. If you have a lot of tracked rides with those colors, you can get the most Dazzling Colors award. 2. Upon the event a coaster crashes, you can skip the "It isn't safe!" complaints by saving the ride, deleting it, then rebuilding it. Also consider fixing what caused it to crash in the first place to prevent it from happening agan. 3. For Wooden Wild Mice, Mini Suspended Coasters, and Steeplechase, always set "Wait for Full Load" with no maximum waiting time, especially if you have a lot of cars waiting at the station. The weight gain from having riders on these rides is so major loaded trains might catch up to unloaded ones and cause a stall, or worse, a crash. It's also good for guest loading as these leave either full or empty, and not allowing empties to leave minimizes potential waiting times. 4. A way to get the throughput of two small coasters while still getting the high ticket prices of only having a single coaster in the park is to build a Mobius design. You can also Synchronize the two stations to get an even greater Excitement boost, further increasing the stats and potential ticket prices. 5. Expanding on the Launched Freefall - 74 mph is the fastest a tower can be launched at to get under 10 Intensity, and you can charge $20 for the first 5 months if it's your only one, or $15.70 if there are multiple. Not bad for a ride which costs not much more than $600 to build. 6. While this is true for all coasters, "Don't build big" is especially true for the Go-Karts and Air Powered Vertical Coasters. APVs have such insane stats that even a basic design can charge $20 for the first 5 months, even if isn't the only APV in the park, while long Go-Karts can get an absolutely painful throughput if the track is too long. 7. Don't place really strong brakes immediately after a drop (like grinding a 50+ km/hr coaster to 6 km/hr). This can cause stalling or crashes.
  • @mitchieeem
    Make sure to add “on-ride photo sections” to prebuilt rides as they usually do not come standard.
  • @TheScienceguy77
    The popcorn, fries and pretzel stalls are the best food stalls for turning a profit because they increase thirst and guests will be willing to pay for higher drink stall prices when desperately thirsty. Inversely, pizza stalls are the worst because they satisfy guests' thirst levels on top of hunger.
  • @amyshaw893
    "use the micro corkscrew coaster from my profile picture" ...if you say so *Builds lots of statues of bearded men everywhere *
  • @fixzy115
    1) Place bins on all paths that are on an incline. Do this regardless of where they are in relation to stalls, other bins and no entry signs. No other 'useful' scenery can go on them and no stalls or entrances can attach to their sides so might as well make them useful. 2) If you have a single free square right next to the path on an exit, fence it off and place benches. Then 'reserve' this area using a no-entry sign for guests that have just left the ride. this way any ill guest has an increased chance of getting to a bench before they vomit. Plus you get three benches instead of two. 2.5) If you have any dedicated exit path on a ride with high nausia use a no entry sign to reserve the whole thing and spam benches no matter how long or short that path is. Same purpose as above. 3) If your ride has a single 'car' place the entrance right at the front of the station if it has multiple cars in a train place it about halfway through the train. this will increace throughput a tiny little. This is because slow guests wont have to walk as far to get in the car.
  • @PsiPaula4
    My tip is a good way to make some money is bunch up several ride exits, especially high throughput rides like roller coasters and splash boats (so that they all join into one path) and then across from where they all rejoin the main path, put some kind of stall. I usually do food (especially a salty food, to make them thirsty and then they'll probably go buy a drink as well soon) or a souvenir stall. It funnels a bunch of guests into buying something. Souvenirs are the best for this since guests are more likely to buy a souvenir when happy, and the ride they just got off of probably made them happy. In general, placing a stall across from the exit of a high volume ride is a good tactic.
  • @markdaniels7174
    I learned #18 the hard way (double-wide walkways cause customers to be “lost”). I doubled my walkways, thinking I was cleverly relieving a crowding problem, but alas, that crowd problem was replaced by lost guests and a plummeting park rating. I agree with the solution in the video, but will take it a step further: using a couple of “do not enter” signs, you can direct the foot traffic in one direction to one path, and the traffic in the other direction to the other path. Works like a charm; you get one-way walkways and all complaints of “it’s too crowded” will vanish.
  • The fact that i'm watching this for the third time in a couple of weeks certainly says something about your YouTube video making skills