Solo Flawless Grasp of Avarice Dungeon - Hunter (No Invis) | Destiny 2 30th Anniversary

Published 2021-12-10
Probably the easiest dungeon in the game to solo flawless, if you can get past the mines reliably. Regardless, the most important thing in this dungeon is patience.

00:00 Loadout
00:46 Entrance
08:10 Phry'zhia the Insatiable
19:19 Disarm the Mines
21:30 Fallen Shield
38:05 Captain Avarokk the Covetous

Ager's Scepter is an amazing weapon for this dungeon: most of the low health ads that you kill are in big groups, meaning that one kill with Ager's means everything in the immediate vicinity will be frozen. This is great for both bosses, as it gives you breathing room to deal with Majors.

For the Ogre boss, the ads in each room would spawn as two groups of a major and 3 ads, along with a separate group of 2 ads. I use one shot from the cannon to kill the 2 lone ads, then kill an ad with Ager's to freeze things, then focus on the majors. This allows me to quickly and efficiently clear out all enemies in the room and grab all the engrams before they disappear without much trouble. Keep an eye on your engram timer; if you get complacent and forget about it, you could run the timer and die. I had several wipes because I picked up an engram without realizing or left the crystal before all my engrams were absorbed and I ran the timer, leading to a death.

For the mines, I found that jumping off to clear out enemies in your path worked pretty well, in addition to serpentine patterns to avoid enemy rounds. The hardest part is by far the last mine, I wiped about 10 times at this mine specifically, and the run in this video was actually the first run I successfully got past the mines. I highly recommend taking the lower jump portal, as the higher portal is very unreliable where you land. If you have Always On Time, I've heard that it makes it significantly harder for enemies to hit you. If you can swordskate/swordfly (especially with the new energy swords), I'd opt for that, as a sparrow getting destroyed is basically a guaranteed wipe.

In the final boss, Hang around the left and middle islands - they have good cover and all the enemies tend to group together. When the engrams drop, they also never go in the water. Take out the two minibosses first; I take out the Vandal first since I can crit it, then I use everything I have on the shank. If you run out of ammo on this part, which you will very frequently, that's okay! Just take your time and run around the arena waiting for ads to spawn so that you can farm more ammo. I ended up taking nearly 43 minutes just on this boss because I played it extremely safe with both health and ammunition. Again, keep an eye on your engram timer; if you get complacent and forget about it, you could run the timer and die.

End of the day, however, this is a very very easy dungeon simply because there is so much empty space to move around in addition to a lot of hard cover scattered across the arenas. Even if you don't want to solo flawless, I highly recommend just soloing the dungeon if you want to get into higher level PvE content; it will be good at teaching you how to play cautiously and hide behind cover while still being quick on your feet and effective in a firefight.

All Comments (3)
  • @Mordecai-_-
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