Ranking EVERY Cuphead Weapon

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Published 2022-08-29
Sorry that this month's upload took a while to come out, but I hope the wait was worth it! This is the most amount of work I've put into a video so far. New techniques, two weeks of struggling with keyframes, and a LOT of images. But now it's here and I hope you enjoy it!
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A quick shout-out to SunburnedAlbino for the idea to make this ranking. Go check him out, he makes good stuff. youtube.com/@SunburnedAlbino
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I Stream! www.twitch.tv/potatoking_223

All Comments (21)
  • @PorygonToast
    My man did lobber dirty. The bouncing projectiles help so much on non platform bosses
  • @thatsguy1111
    Personally I disagree with your opinion on chalices heart special. It isn’t all that useful in the base game. But it is really useful whilst trying to S rank bosses, especially ones you aren’t consistent with. And yes heart ring is good, it does force you to play as Cuphead forcing you to not be able to use the borderline broken features of chalice.
  • I'd like to mention that Converge doesn't always have to be locked in. If anything, the weapon has the properties of both spread and peashooter. It's a favorite of mine because it takes the damage output of Spread, and applies the range of Peashooter to the weapon. A long range blaster, and you'd consider more space from the bosses up, down and center, B Tier? Huh
  • @damagamin3716
    personally I think chalice's 2nd super is incredibly useful and reliable especially for S rank runs.
  • @keithlee1007
    "It has the same damage as roundabout when all shots hit" exactly. Roundabout will hit more consistently that twist up
  • Spread EX is amazing for background bosses that stand still like Root Pack phase 3, Beppi phase 4, etc. Since you can get inside their hitbox without taking damage, you can easily land all 8 shots, as well as the main Spread being able to instantly hit all its shots if you're standing right in them means you can easily build up a ton of damage.
  • @anhellwastaken
    I don't really hear many other people talking about how Cuphead and Mugman's Giant Ghost Special can be controlled by locking cuphead's movement. By locking their movement as you would their normal attacks, you control where the ghost goes
  • @ceddavis7441
    Charge shot just really greases my gears, love it so much. Dunno why homing is so controversial, it's just a handicapped laser with homeing. Roundabout is really fun. Twister, as a Terraria player, get good, if you hate you bad at the game, or you hate gimmicks. Most ex shots are bad to me, simply cause saving up to the supers gives you better stuff. I usually run invincible, it pairs really well with spread, though the others are really cool.
  • Here’s the thing about lobber, it’s not really for normal uses, utility is basically a must for it and knowing specific tricks and knowledge about the projectile itself. For example: When a boss is about to pop up on screen, (Beppis phase 4 transition and root packs phase 2 transition) Stand where they will be and shoot directly up. The lobbers will keep bouncing and hit the boss for a lot of early damage. It’s called a lobber trap and it’s essential for speedrunning.
  • Roundabout is better than twist up because Roundabout functions in basically the same way, is more intuitive to use, and consistently deals the same amount of damage as max damage Twist Up, which fundamentally is less consistent as the three hits don’t always connect. If the boss is above you, just aim down. I put Twist Up in useless due to the existence of Roundabout. All I’m going to say is first try to beat all bosses with roundabout (especially Rumour Honeybottoms and the third phase of the Snow Cult). And at the point where all the Twist Up hits connect, when you’re standing right next to them, just use Spreadshot. Also, Miss Chalice Super 2, the Shield Pal, is super useful for getting S Ranks.
  • @FRAUD--
    "It has the same damage as roundabout when all three twisters hit" [Footage of 90% of the twisters missing]
  • @fartballs77
    Twist-up can be *viable*, doesn’t mean it isn’t just outclassed.
  • @Bencraft1010
    0:43 Peashooter 1:19 Spread 2:23 Chaser 3:17 Lobber 3:55 Charged 5:07 Uncharged 5:33 Roundabout 6:17 Crackshot 6:56 Converge 7:40 Twist Up 9:02 Ex-Peashooter 9:50 Ex-Spread 9:57 Ex-Chaser 10:06 Ex-Lobber 10:10 Ex-Charged 10:17 Ex-Roundabout 10:26 Ex-Crackshot 10:34 Ex-Converge 10:44 Ex-Twist Up 11:14 SUPER-Energy Beam 11:47 SUPER-Invincibility 12:11 SUPER-Giant Ghost 12:52 CHALICE SUPER-Spiral Piller 13:31 CHALICE SUPER-Shield Pal 14:11 CHALICE SUPER-Ghostly Barrage 14:49 Darts 15:14 Bombs 15:46 Chalice-Triple Darts 15:57 Chalice-Grenade 16:33 PLANE EX-Chomper 16:46 PLANE EX- Magnet 16:56 Editing PK 17:28 CPE (Chalice Plane EX)-Homing Magnets 17:49 CPE-Downward Missle 18:17 Whetstone (?????) 19:16 Editing PK (again) - Plane Nukes (for both Cuphead and Chalice) and Mini Plans Shots. 19:43 𝓕𝓲𝓷 Your Welcome! Edit: Thank you guys for 200 likes! I love how supportive you are in the comments, hope you all have a nice day!
  • 10:32 Parrying the Crackshot EX also counts as a parry for the Heart Ring charm, and I'm pretty sure it counts as a parry for ranking as well. In comparison to parryable level objects such as the springs in Murine Corps phase 1 and the horse skull bells in Gnome Way Out phase 3.
  • @asomeone4259
    If you combine the charge shot with the whetstone, you get a damage dealing MONSTER, I used this setup to defeat moonshine mob in less than a minute whilst also avoiding to take out any background enemies as well, giving me the “high hatter” achievement I think it was called (also if your wondering “why not just use the divine relic?” The reason being is that the relic randomizes your weapon every shot you make, thus ruining your damage dealing loadout with a weapon that deals terrible damage or has terrible utility which ruins the point of the loadout)
  • The word "outclassed" is something commonly used in gaming to say "there are better options" or so and so. The DEFINITION of outclassed is Twist-up. I am so tired of all the MDHR suckups defending this weapon for whatever odd reason. You want to hit a boss above you? Crackshot. "Aim downwards for horizontal shooting" half the time you are on the floor, and the floor blocks your shot. The description of Twist up states it has average damage. For something you have to aim so awkwardly, you'd think it makes up for improved damage. Tell me to kms or whatever you're gonna say, Twist-up does NOT deserve the constant defense
  • Whetstone isn't completely useless. I don't use it to attack non-background bosses, but it's helpful if your getting sandwiched and your only exit route will land you on a minion, so use Whetstone and get to safety. Ironic that the only damage dealing charm is more useful for defensive reasons.
  • In my opinion, super 2 (chalice) is really good! Because of crackshot you only need to Focus on dodging, not damage. Super 2 (chalice) really helps with that. And plus, twin heart lowers your damage, and some bosses don’t have enough parry’s for heart ring to be useful.
  • Lobber is definitely hugely underrated, it can be invaluable for stacking for burst damage when the boss is between phases or unable to be hit during an attack I think Converge is super underrated as well, the ability to clear minions and hit destroyable projectiles with ease full screen is very useful Chalice Super 2 is easily S tier, I’d say easily the best in the game I would take an extra rechargeable, stackable health over super damage any day IMO Same goes for Cuphead’s invincibility super too, 5 seconds of invincibility is extremely versatile
  • @cairoraiser9338
    Whenever I start a new save, I buy roundabout first. It’s like the charger in the sense that you can focus more on the dodge than the attack, but it does a bit more damage and I think that sometimes you actually do have to aim depending on your boss, which helps teach you that you can’t always rely on the shots to hit by themselves. I love it!