When you're the FINAL BOSS of the game, but the player is a speedrunner.

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2022-03-31に共有

コメント (21)
  • @OmniPieTV
    0:38 when the player starts t-posing and moving at the same time, you know your time in this world has come to end.
  • @NO_DATA
    Alternate Version: Hero never shows up to the fight but the world is suddenly and inexplicably saved
  • As glitched out as he is, the awkward yet purposeful way hes moving around is peak gaming and is scary to witness
  • @semere214
    0:25 I love the small details like the boss's physical form changing on phase 2 where his right arm is no longer in his sleeve.
  • @KlericYT
    That T-posing infinite sword glitch must have AoE damage, because that killed me.
  • I'm seriously impressed by how well you managed to portray animation glitches in real life!
  • This man Caleb is pretty much an NPC at this point 😂😂
  • The mortified scream when he says "AYO", fearing for his life has me absolutely rolling. That was beautiful.
  • Ah yes, infinite damage done by an attack that doesn’t even hit. That’s actually very relatable
  • 0:00 So here we will be triggering the final boss fight. This trigger isn't supposed to be active yet, but due to use having performed Early Gate earlier, it is. 0:06 Due to us being here early, the no-skip flag hasn't been set yet. This allows us to skip the boss's cutscenes. 0:09 The game doesn't really expect the cutscene to be skipped, so it actually fails to initialise the boss's AI here until when the cutscene is supposed to end normally. 0:12 While the boss is stuck, we get the post-boss easter egg weapon by clipping through this door. 0:23 We shoot the boss to end phase 1. 0:27 Again, this cutscene can be skipped. 0:29 Here the boss is once again going to be stuck while we perform Interact Glitch to break our animations. 0:37 The reason we need to do this is to get rid of animation cooldowns which allows us to stunlock the boss. This is necessary firstly because in the second phase, he has projectile invulnerability, meaning we can't just shoot him. Furthermore, he actually gets unstuck here in a few seconds, so without the stunlock, we would actually have the fight. 0:46 This leads us into the 3rd phase. Due to there not being a cutscene here, the boss actually has proper AI for once. Thankfully due to a developer oversight, blinding the boss in the 3rd phase causes them to become vulnerable to stealth attacks, which we use. 0:54 After the stealth attack, the game misplaces the boss. So with a small nudge, we can actually just make him fall through the floor and into an oversized killbox left over from a previous room. 0:58 The boss dies, allowing us to end the game. 1:06 Except we once again skip the cutscene here. This doesn't actually save time due to the credits trigger being tied to the end of the cutscene, but it does allow us to impose dominance on the boss's corpse. 1:12 We then need to clip through this door due to us not having a key. After that, we walk into the credits trigger and finish the game.
  • @TAMusic
    It’s amazing how much this looks like it’s in an actual game - with the camera movement, animation glitches, cut scenes where the black bars come in, and everything!
  • @lolz8194
    Bro I died laughing at the part where he was first saying "ayo" questioning what the player is doing then shouting in fear as the T-posing man slides towards him, damn Caleb is always entertaining to watch
  • @_tokii__
    Caleb must have watched A LOT of speed runs to be able to replicate it this well, jeez this man is a genius.
  • One of his best yet. The T-pose into insta-kill was so powerful I flinched from the screen when it happened.
  • @tpspeed
    Fun fact: In the game Two Worlds, the final boss is actually spawned as an NPC outside the starting village. For the speedrun, you smack him, run back to the village and have him hit you with a fireball that will also damage a villager. The guards then spawn infinitely and kill him, which actually puts you at the credits.
  • that "get out of there, right now" killed. it's as if the boss was emotionally hurt because the player wasn't playing the way the game's supposed to be played
  • the T pose had me laughing but the lingering hitbox of the sword causing constant damage and stunlock made me realize that this dude really understands video games lol
  • @lucc2917
    Fun fact: That speed runner died about 5000 times before he could do this.