Ultimate Guide to Trains | Create .5

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Published 2022-07-17
In this video I go through all the new train building features in the Create .5 update to build a fully functional train in Minecraft!

Please leave any questions in the comment section, and I will respond to as many as possible!
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Train Schematic: mega.nz/file/VJt1QY4B#Q6r8mkZ9NOfu58Fm8Psocxdz_dNH…
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Create mod: www.curseforge.com/minecraft/...
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Twitter: twitter.com/Polartt_
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Chapters:
Crafting 0:00
Placing Track 3:40
Building Trains 15:36
Placing Train Schematic 22:37
Controlling Train Speed 24:35
Signals 26:37
Map 29:42
Advanced Signals 31:56
Scedules 35:38

All Comments (21)
  • Just good lord, the Trains are so in depth that they could be a mod all to themselves. Create has so much content.
  • If you have long sections without intersections, put train signals every (however long your longest regular train).
    This will allow trains to stack between intersections, and prevent clogging upstream

    - a factorio player
  • @CTRxDesiGn
    The failproof method of placing signals is: allways place a repeater/chain signal (the brass one) BEFORE a junction and a regular one after the junction. Several hundred hours of Factorio will teach you that 😄 Anyway this guide was awesome, makes me wanna waste another few days of my life with Minecraft again...
  • @-nac
    The most insane thing about Create for me is just how well and how polished everything is. Best animations in the modding scene, best visuals, etc.
  • @celivalg
    So with some factorio experience, a very important thing you need is more 'blocks' on the track, or 'sections' ('blocks' is what they are often called, both in factorio and irl, I think because 'sections' could confuse people about what was meant, a track section or a track 'section'). The reason why you need more of those blocks is that if you have huge blocks for long stretches of tracks, a train waiting to enter a busy station will lock up the whole track section. And now imagine another train wanting to enter an intersection, but it can't because the intersection block's exit is busy, so it will wait before the insection. If you have a lot of traffic, you get get deadlocks very fast.

    another note that I saw in another comment and that I agree with, treat intersections as their own blocks, always surround them with signals, do not leave an exit unsignaled.

    train signals is the kind of thing that is easy to mess up if you don't pay attention, and very very hard to debug when something goes wrong. And when something does go wrong, it's usually not a crash, but a deadlock that will have your entire factory on lockdown. It's not too bad in minecraft I think, (haven't experienced it yet, haven't had much time to play around with the update yet) but in factorio, it can mean an hour of working at lower efficiency because something critical didn't get it's supply, sometimes meaning you have to bootstrap your factory by hand.
  • fun fact: fueled trains actually move at a max speed of 1000 blocks a minute. if we take each block to be a meter cubed, that's 60 km/h
  • @KarolOfGutovo
    4:32 trains can't traverse slopes like this. You need to do a bendy connection between a 100% incline and normal track for it to connect.
  • @KarolOfGutovo
    Oh, another thing: the way you used the word platform was quite freeform. Usually a platform means one of platforms at a rail station, so like London central platform 1 and London central platform 2 would be right next to eachother.
    You can actually name your stations "name 1", "name 2", "name 3" etc. and put "name *" in the schedule, so that the train will look for all stations that have "name", space and then whatever single character, like a number, and then choose the closest one. This way you can make a train that will stop at any platform of a specified station. Using a display link that pulls data from station "name *" will actually pull the incoming trains for all stations just like the schedule does, and it will show which train is going to which platform. The trains going to "name *" seem to change their target platform quite easily, so this display thing works best if you actually do schedule trains to specific platforms of a station.
  • @CauseOfBSOD
    27:12 if you want the technical term, in railway signalling one of those "sections" is called a "block" or a "signal block".
  • I recommend to use the dynamic routing of trains. If multiple stations are named the same the train will route to the closest one, not going to busy stations and stations that can't be reached because a signal was turned red by redstone. This allows you to request a certain train on multiple locations on demand. This can be used, for example, if you have a lava supply train that loads up in the nether and multiple locations that use lava and you want a single train to supply all locations on demand. Create a schedule from producer to user and name the user stations the same. Turn the signal at the user-station red to stop a train from routing there. It will instead try to reach another user-station. Be careful though, if no station is reachable it will try to route to the closest and stop in front of the final red signal, make sure that doesn't block any traffic. You can try to create a user station very close to the producer station to make the train wait in front of a switchpoint with a user station behind a red signal that is never reachable. The train will route there if no normal user station is available and wait. If a normal user becomes available the train will update its route from the unreachable user to the reachable one and go there, while waiting at its "parking position" in front of the unreachable user station.
  • @MrSirSquishy
    Something about seeing trains working in unison in a train network just makes me smile from ear to ear.
  • I just watched an hour long video on minecraft trains and didnt even realize it.
    whoa. good job!
  • You are my go to youtube channel for explaining anything create. Im excited to see what you do moving forward, minecraft related or otherwise!
  • Personnally I've made a sort of docking station. The train arrives, the operator presses some buttons, à section of ground Splits open, conveyors get out, and the train is connected to the factory.
  • @kbuzzz1063
    Polartt, this is an amazing tutorial! The clear explanation and demonstration of all of the trains is phenomenal! Even if Rockit14 made a video minutes after the update was released, the time and work you put into this surpasses his video 10 fold. Keep up the amazing videos!
  • @CUB3zOfficial
    Watching this was surprisingly calming. Id really like to see an elaborate creative world with complex train systems like these
  • @grimmsterzed
    Awesome video Polartt! One thing I think you forgot to touch on was syncing up your display boards to your train network, but that can always be a later video :)
  • @poultrypants
    Thank you SO MUCH! I have been waiting for a good train tutorial for so long!
  • @matt-dv3ef
    this is most likely my favorite videos of yours! it gave me a lot of inspiration and helped me actually understand a lot of the features (specially schedules) that i didn't understand before. thanks a bunch!
  • A fabulous overview. Thank you! I'm experiencing them in survival and the grind can't go fast enough!