Celeste Falling Platform Tutorial (Almost No Code!) - Godot 3.5

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Published 2023-04-21
0:00 Introduction
0:25 Setup
1:52 Animationplayer
5:54 Animationtree and Signals
7:00 Troubleshooting
7:22 Last Adjustments
7:44 Results

In this Tutorial I will show you how to make a falling platform in godot that self destructs. The main part of it is the animationplayer and the animationtree, the only code needed to make this are some signals you need to attach.

All Comments (9)
  • @JuhoSprite
    Hope this helped someone out, I mainly did this cuz I was surprised how easy it was to implement it, and it made me think about what other amazing things you could do with just the animationplayer in Godot. I just wanted to share my experience, in case somebody wanted a quick and easy way to do it, maybe for a gamejam or something like that.
  • @pianoatthirty
    The animation player node is so good in Godot, will have to try this out! Thank you!!!
  • @wevwyrm
    wow! this was such a great tutorial, very easy to follow, thank you!!!!!!!!!!!!!!
  • PLEASE MAKE LITTLE RUNMO GAME PLEASE MAKE MOBILE πŸ™πŸ™πŸ™
  • @shadowxgameplay
    great video,but ihave a problme in my code he say Invalid call.Nonexistent function 'is_on_floor' in base 'staticbody2d(Falling_Platform.gd) my code: extends StaticBody2D onready var animationtree = $AnimationTree.get("parameters/playback") func _on_Activation_body_entered(body: Node) -> void: if body.is_on_floor(): animationtree.travel("Regenerate") func back_to_static(): animationtree.travel("Static")