Cascadeur AutoPhysics | Interact with Environment

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Published 2024-03-19
AutoPhysics has received a massive upgrade, both visual and functional. Most importantly it now allows the character to interact with the environment. You can animate parkour tricks, bounce off the walls, climb the stairs and even interact with moving objects!

Learn more about Cascadeur license plans: cascadeur.com/plans

Learn how to start using Cascadeur: cascadeur.com/learn

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#Animation #3D #Tutorial #Cascadeur

All Comments (21)
  • @keerman3d
    guys your mocap is fire, thanks for 2 years free using. i started use cascadeur 21 nov. 23
  • @litjellyfish
    To the Cascadeur team: Now with the new pricing model the FREE version is basically to test it out (I think you even said similar on the website) Would it not make sense then to allow ALL features working, so one can test them all? As it do not allow exporting it do not really matter. Also that allows a person to test and produce an animation and then incentive it to upgrade to a fuller version? Maybe its alreay is like this and this is what "complete animation toolset" means? If so I would recommend that you present the different tiers better on what is included or not. As of now it looks like environment interaction, scene linking tool and animation retargeting is only possible to use if you have PRO. I think a classic spreadsheet listing of what is available or not in each tier would be a lot clearer. Yes it would be a longer list but the "Everything on FREE, plus" "Everything on INDIE plus" etc. Is not really a good way to present it. Hope it makes sense. Again amazing work
  • @cyberatman8419
    Awesome!!! Thank you billions times!!! Waiting tutorials about moving objects as like skateboarding animation for example!
  • @Alenka_Aurora
    Благодарю за видео! Так разобраться что и как работает гораздо легче.☺
  • @user-te7lg4kg2y
    Супер. Спасибо всем вам за эту замечательную программу.
  • @pwnonator
    Locked behind a $600 license from what im seeing
  • @IRDH999
    How connect legs to box? For moving legs with rotating animated box?
  • @trafcan
    Love the software but it would be nice if you could mention that this requires pro license
  • @MrExcboy
    hi, I have the pro version of cascadeur, but why does my character fall through the cube? and fulcrum point is not determined, collision doesn't work
  • @ind_subh
    Hey Cascadeur Team, Can you provide us a tutorial on how to animate metahuman with cascadeur.. though you guys have a documentation on your website , a tutorial would be helpful. ❤
  • @swinny_
    So many steps just to show the box in physics mode?
  • @litjellyfish
    If I understand it correctly. If the feet is positioned close enough when playing the animation it will "snap" to the surface and also of course adjust the center of mass. How come its not possible to do this detection when doing the actual posing? Like many times it would be amazing to be able to have a feet not go through a surface. It could even be an easy way to pose. To move a collider object (which is often quicker and easier. And then move the feet towards it where it makes the feet pivot and stop at the surface. Also is there any way to put a "plant" key so if I have the feet close to the collider and I adjust the collider the feet would follow that collider surface transform change?
  • @habibsoufi
    nice another step forward for Cascadeur, can we make interaction with a moving box, for example, the character is pushing a box, can we make it?
  • @user-ft1qb1uw3c
    Hi, I'm creating a cube and moving it to the right place, but in the animation it moves from the center to this place, how do I fix it?
  • @firerunnew
    is there a tutorial showing how to apply textures to a model?
  • @alexwayne7891
    Will it be possible to organize objects into separate folders in outliner?
  • Now we just need to be able to get rigidbodies of two seperate characters two be able to play off each other. Good old handshake. Then you guys don't have to do anything for a very long time.