Cascadeur AutoPhysics | Interact with Environment
26,200
Published 2024-03-19
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#Animation #3D #Tutorial #Cascadeur
All Comments (21)
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guys your mocap is fire, thanks for 2 years free using. i started use cascadeur 21 nov. 23
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To the Cascadeur team: Now with the new pricing model the FREE version is basically to test it out (I think you even said similar on the website) Would it not make sense then to allow ALL features working, so one can test them all? As it do not allow exporting it do not really matter. Also that allows a person to test and produce an animation and then incentive it to upgrade to a fuller version? Maybe its alreay is like this and this is what "complete animation toolset" means? If so I would recommend that you present the different tiers better on what is included or not. As of now it looks like environment interaction, scene linking tool and animation retargeting is only possible to use if you have PRO. I think a classic spreadsheet listing of what is available or not in each tier would be a lot clearer. Yes it would be a longer list but the "Everything on FREE, plus" "Everything on INDIE plus" etc. Is not really a good way to present it. Hope it makes sense. Again amazing work
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Awesome!!! Thank you billions times!!! Waiting tutorials about moving objects as like skateboarding animation for example!
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Благодарю за видео! Так разобраться что и как работает гораздо легче.☺
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Супер. Спасибо всем вам за эту замечательную программу.
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Locked behind a $600 license from what im seeing
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How connect legs to box? For moving legs with rotating animated box?
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waiting for next video!
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Love the software but it would be nice if you could mention that this requires pro license
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hi, I have the pro version of cascadeur, but why does my character fall through the cube? and fulcrum point is not determined, collision doesn't work
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Hey Cascadeur Team, Can you provide us a tutorial on how to animate metahuman with cascadeur.. though you guys have a documentation on your website , a tutorial would be helpful. ❤
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So many steps just to show the box in physics mode?
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If I understand it correctly. If the feet is positioned close enough when playing the animation it will "snap" to the surface and also of course adjust the center of mass. How come its not possible to do this detection when doing the actual posing? Like many times it would be amazing to be able to have a feet not go through a surface. It could even be an easy way to pose. To move a collider object (which is often quicker and easier. And then move the feet towards it where it makes the feet pivot and stop at the surface. Also is there any way to put a "plant" key so if I have the feet close to the collider and I adjust the collider the feet would follow that collider surface transform change?
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nice another step forward for Cascadeur, can we make interaction with a moving box, for example, the character is pushing a box, can we make it?
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Hi, I'm creating a cube and moving it to the right place, but in the animation it moves from the center to this place, how do I fix it?
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is there a tutorial showing how to apply textures to a model?
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Will it be possible to organize objects into separate folders in outliner?
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It's weird that the collission box cant be seen :|
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only available in pro version 399$...
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Now we just need to be able to get rigidbodies of two seperate characters two be able to play off each other. Good old handshake. Then you guys don't have to do anything for a very long time.