Half-Life: 25th Anniversary Documentary

4,065,948
0
Published 2023-11-17
To celebrate the 25th Anniversary of the release of Half-Life we reunited the original development team to share their memories of creating Valve's first game.

Check out the Half-Life 25th Anniversary Update, restored content, new multiplayer maps, and a bunch of quality of life updates for the original game at half-life.com/halflife25

0:00 - Intro
1:33 - Early Days of Valve
8:29 - Technology & Scripted Sequences
17:06 - Character Design
30:14 - Creating the Opening Levels
37:09 - Weapon Design
39:46 - Sound Design
44:08 - Level Design
51:05 - Narrative & Voice Acting
57:48 - Xen
01:01:12 - Post Release


Produced for Valve by Secret Tape (secrettape.video/)
- Directed & Edited by: Danny O’Dwyer
- Filmed by: Joey Fameli, Danny O’Dwyer, Michael Lewington, Jeremy Jayne
- Colored by: Jeremy Jayne
- Gameplay Director: Frank Howley
- Motion Graphics - Dan Silverstone / Pica (pica.me.uk/)
- Production Support: Jesse Guarascia
- Captions by Megan Carnes

All Comments (21)
  • @TheJukebox.
    Dropping a 1 hour long documentary without any announcements or anything for it is the most Valve thing i've ever seen
  • @vinesauce
    Thank you Valve for one of the defining games of my life. This documentary was wonderful.
  • @ivansidorov6391
    50:36 Harry hiding his daughter's portrait in some random destroyed office and John later securing it in the protagonist's personal locker was very lovely. Rather than serving some dark dramatic connotation, she's protected by the main hero Harry could identify with. Quite touching and thoughtful gesture.
  • @Falcrist
    Long long ago, I remember someone drawing a distinction between "realistic" and "authentic". Usually you don't want literal realism. What you want is for the game to feel cohesive and internally consistent. Portals aren't realistic. If we actually had portals like Aperture Science, it would mean free energy. BUT the portals in Portal have an internal logic that's almost entirely consistent across two games. It FEELS real, even though it isn't realistic. That's authenticity.
  • @frazsays3425
    25 years and Valve comes out of nowhere with an HOUR LONG documentary. Nice one
  • @Digiphoenix
    "Late is for a little while, suck is forever" - Gaben. Man I love this guy, why can't all game studios have this man.
  • @RuneFireOG
    My absolute favorite thing about G-Man was how he always sounds like another entity attempting to replicate human inflection. It's so creepy and immediately suggests he's not what he seems. His character wouldn't have been even half as interesting without that constant rising and falling tone. So good.
  • @Lokipower
    1:03:22 "Excited by the future" "The past are the stepping stones to what we'll be able to do in the future" Half-Life 3 confirmed bois.
  • @Z01nkScoobs
    Kelly Bailey doing all of the sound, music, and helping design levels. What an insanely talented guy, and the music is forever iconic.
  • @bigcooltony437
    It would be so cool to see a documentary like this on Half-Life 2
  • 16:28 "If I go up to a wall and shoot it, to me it feels like the wall is ignoring me, I get a narcissistic injury when the wall ignores me" It's such a good way to describe it, but damn it sounds like Gaban is just losing to the wall.
  • @puzzle8603
    hope they'll make a 20 years anniversary documentary about Half-Life 2.
  • @T-74
    Valve, this new angle you’ve been going for, willingly being more open with your fans does not go unnoticed. Its a very good break from the radio silence of the recent past. Keep it up.
  • @paredfia
    The sound effects were so iconic you can still recognize them TO THIS DAY! The fact that this was all done by one person is simply incredible. The gun sounds, reloading, creature effects, crowbar…. It’s all just so incredible.
  • 34:00 I remember playing this in 1998, I had my newly bought creative sound 5.1 system setup for my new pc. I have never experienced something so immersive before, it was unbelievable! Thank you for creating this experience for us!😊
  • @Kick-Yum
    Half-Life was so immersive back then I thought it was real life story. Thank you Valve for being part of my childhood