ULTIMATE SCULK SHRIEKER GUIDE - Minecraft's Most Dangerous Block!

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Published 2022-09-14
Minecraft Sculk Shrieker Guide! Minecraft's most dangerous, and also loudest, block, the SCULK SHRIEKER! 🔊 In this week's everything episode we take a look at the sculk shrieker, how it came to be, and how it is - in depth!

ACTS
0:00 - Sculk Shrieker Background
1:03 - The Amazing Texture
1:54 - How To Get The Sculk Shrieker
3:34 - Basic Sculk Shrieker Mechanics
5:40 - Advanced Sculk Shrieker Mechanics
10:17 - Sculk Shrieker Build Ideas + More

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if you read this comment "AHHHH

All Comments (21)
  • @joehaynes6647
    This block is the most terrifying thing in the game for me tbh, seeing it in the distance in a dark cave just makes me stop while my heart sinks
  • The sculk seems to be some sorta necromantic fungus that enslaves whatever souls die near it. The shrieker is basically forcing the souls to scream in order to summon up the Warden which if looked at is a golem of countless souls forced together into a single killing machine. Mojang outdid themselves with the implied lore on this stuff.
  • @smpritchard
    9:05 To be fair, if I had an arrow stuck in me I'd be constantly screaming too
  • @TheMAZZTer
    I recently cleared out my first ancient city. Here's how I did it safely. Skulk shriekers and sensors work together to alert the warden. If one is not near the other you're safe. Personally I went around and mined out all the sensors since those are replaceable. However whenever there was a shrieker near sensors, I mined that first, so it could not trigger the Warden. Sometimes shriekers are near other shriekers which creates complications. I personally just ran when the warden came out due to this. You can run while he's coming out and he won't react; as long as you're far enough away by the time he starts sniffing around you'll be fine. I hung around on the edge of the range his heartbeat plays at to hear when he got bored and dug back down, then I returned to mine another shrieker. Rinse and repeat. Use sneak and move carefully and mine the shriekers first so they can't alert (or to minimize alerts if multiple shriekers are near each other). There is lots of wool in the city; placing blocks around a shrieker instead of mining it should help to preserve it for later use without losing it or triggering it, though I never did this myself. Normally it takes three shrieks for the warden to come out, which allows you to mine three shriekers that are near each other without the Warden appearing. But, there's a long cooldown, and if the warden shows up once and leaves, another shriek soon after will summon him again, the three count doesn't get reset right away. Beware! When no shriekers are around I'd mine the sensors. I suppose you don't need to do this, but you can always stick them in a chest somewhere if you need them for redstone projects later. I also mined up a bunch of the skulk generating blocks but not all of them. Once I cleared out an area I'd loot any chests there and move on. Only got two cd shards, unfortunately.
  • All the sculk blocks are super cool to me! It's such an interesting concept!
  • @DavidStrchld
    A great way to get rid of shriekers without setting them off when looting the AC is to use TNT placed in a wool 'box' near the shriekers. Great for when the shrieker is touching the sensor or there are multiple shriekers that you want to clear, also makes XP farming of the skulk very fast.
  • @wattles you did not mention that along with the fact the natural shrieker is brighter, it also spins CLOCKWISE, as the catalyst summoned one is dimmer, and spins counter clockwise.
  • The most dangerous block to me tbh is the cactus block. It can destroy any item 😮
  • Lore idea? Maybe, since they're called the Warden, they might have been made/engineered by the ancient builders to protect a portal, where a precursor to skulk came from? maybe just a terror too great. The way to being lost to time, and now the Warden keeps whatever is beyond the portal in place, and keeps us out? I'm guessing that at the very least, the Warden is guarding what was once a portal.
  • My theory is what if sculk aren’t plants, but they’re soul stealing fungi who took the souls of the ancient cities’ inhabitants long ago/the souls inside the shrieker shriek as a warning that if the Warden gets you you could join them inside the shrieker (they know because the Warden got them)
  • Thank you for making daily videos. I'm sick in bed rn and you're the only one consistently getting me through it. Idk how the heck you do it but it's very much appreciated.
  • @LEGO-pu8om
    Brian terrified scar with 9 skulk shriekers! The sound is terrifying!
  • @Viper76PL
    Everything series, I missed you bestie 🥺
  • @Megamind48
    it will be wonderful if you set up skulk sensors from your base to that Warden farm in survival so it will work automatically when ever you want. cool idea
  • 9:33 "You can actually escape the darkness effect from the sculk shrieker." Okay, but can you attack the darkness?
  • @michelleb2722
    I love the way wattles says debug ✨ Daybug ✨
  • The fangs on the Shrieker I'd call mandibles. Just preference really.