Create Satisfying 3D Animations | Easy Blender Tutorial

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Published 2020-01-16
Learn how to Create Oddly Satisfying 3D Animations in this Blender 2.8 Tutorial!
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All Comments (21)
  • @wagyu2589
    3:23 for me it was hit A to select all E then S took me for ever to figure that out
  • You can use Shift+X/Y/Z to exclude an axis when scaling and such, too. So S, then Shift+Z, will scale on X and Y only.
  • @-----0-----
    At some points sound goes ahead of video a little bit that's why sometimes it's hard to sync what author says and shows. 02:07 Press S, shift+Z in order to scale only along the z axis 02:48 After Circle is added, Press R 9 0, R Z 9 0. 02:56 S and pull with mouse. 03:02 Press A being in Edit mode, Ctrl+R, Select vertex, G, G, pull with mouse. 03:21 Select all with A being in Edit mode, press E, S, pull with mouse. 03:55 Select in Object mode, press TAB to go to Edit mode, keep cursor over the upper edge, press Ctrl+R, click on newly appeared yellow edge and pull it with mouse. If additional update is needed press G, G and pull with mouse. 04:11 To split window move cursor at areas crossing (on left top or right top), press left mouse button and pull. 04:29 Select Frame 1, Press "record" button, Select sphere, Press R 3 0 04:37 Select Frame 120, Select sphere, Press R - 6 0 04:49 Set limit 240 frames 04:54 Select Frame 1, Shift+D (creates copy), move right at frame 240 05:36 Pay attention that it depends on you project, for example, in my case it is Y not X (Euler Rotation must be not only visible but also selected). 06:06 Make sure frame 120 is selected, Press A to select, G, Y, 9, 0 08:32 Shift+Ctrl+T 09:45 To add camera if it is absent - select Add(the one which is pressed when new object is added) -> Camera. View -> Cameras -> Active Camera (Numpad 0). Rotate Camera - R. Move Camera R, R. Move Camera - G. 10:43 In Blender 2.83.4, 2.83.5, 2.83.3 it does not work for second ball and the ring. I do exactly the same as for the first ball but texture is just not loaded. It only worked after I installed Blender 2.80. 11:40 F12 - at least one rendering is mandatory so image would appear in Compositing 240 frames (2560*1440) rendering took me around 2h (~35 seconds per frame, GeForce GTX 1650 SUPER + Core i5-9600KF 3.7GHz). ffmpeg was used to make 40 seconds video just within couple of seconds. ffmpeg -safe 0 -f concat -i list.txt -c copy output.mp4 list.txt: file '0001-0240-1.mp4' file '0001-0240-1.mp4' file '0001-0240-1.mp4' ... Whole project took me around 16-20 hours I guess (it's my second Blender project). P.S. It seems author has its own meaning of easy because in my world it is not easy at all ;) I am not a professional but just an amateur who wants to spend reasonable time and be able to draw some interesting things. Having this video 5-10 minutes longer would allow to save tons of hours for thousands of visitors ;) P.S. 2 Anyway I love this project and thank you very much for having it public even with such level of complexity!
  • @fabianf779
    6:20 What's really satisfying that you paused on the exact frame, so that both spheres are perfectly lined up.
  • @sasjadevries
    You could have included a 10 sec donut tutorial, and use that donut as the ring in this animation.
  • @eggyrepublic
    It would be funny if you enabled physics and make them collide after a few swings.
  • @LoreReloaded
    "Easy Blender Tutorial" Laughs in Week 2 of one hour a day training
  • @ChadEveryday
    I have no idea what's going on, but it was satisfying and I watched until the end.
  • @Isoshi-47
    3:38 for those who have a weird looking inner shape of the circle ... just change the solidify mode from "simple" to "complex" and here u go
  • @MrTalixx
    To extrude the circle like he did, while in Edit mode, press E and then S.
  • @suichen5808
    3:15 "Ctrl+R then double-tap G", I figured it's "Ctrl+R" (Loop Cute), then 2 left clicks to confirm, then move the loop-cut vertex along the edge by double-tapping G (Vertex Slide)
  • @betofc89
    0:37 Preview of final result 1:41 Tutorial start 1:50 UV Sphere addition (ball #1), cable addition and transformation 2:30 Ball and cable joining 2:46 Central ring creation 4:04 Ball swinging animation and its adjustments 5:51 Addition of the second swinging ball (duplicating from the first) 6:47 Floor addition 6:56 Central ring animation (keyframe additions) 7:34 Change of animation curve for constant rotation 7:51 Materials addition (floor) 9:21 HDR addition (for environmental lighting) 9:41 Some camera and HDR adjustments 10:04 Sphere material addition (Ctrl + Shift + T with the Node Wrangler enabled and the Principled BSDF box selected) 10:47 Camera adjustments (square aspect ratio) 10:54 Some render settings 11:33 Denoising settings 12:07 Gradient background addition behind the animation 13:38 Animation render settings 13:55 FINAL RESULT
  • "Let's delete the lamp, just to give the cube a bit of company in the trash can" 😂
  • Me: trying to follow all the tutorials. 2 minutes later: something that I can't do appear and end doing everything different and worse than it should be 😂.
  • @rbcboom5681
    If someone having problem at ( 8:45 ) . Select the principal BSDF and press ctrl + shift + T. Make sure you have enabled node wrangler in addons. And don't Select the zip file only the jpg. Thank you If any further information ask me
  • It's also super satisfying to see a good tutorial with a guy talking in a normal way and explaining the important steps in detail instead off all those new tutorial guys talking in a weird way, pressing their steps into a one minute "tutorial" or doing a timelapse video that has 40 steps in one second without screencast keys turned on. Thanks a lot.
  • @Arms2
    What a flawless transition into an ad. Beautifully done. Also the tutorial was awesome!
  • @fredward2428
    9:45 for those who don't have a numpad, go to View > Align View > Align Active Camera to View. This would be the same as that