Eve Online's Five Weapon Types Explained!!

Published 2018-11-06
The five primary types of star ship weapons in the sandbox space game, Eve Online, are projectile turrets, hybrid turrets, laser turrets, missiles, and drones. Let's break down each one!
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Music:
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The Drone Hosts -    • Background Music  -   The drone hosts  

All Comments (21)
  • LOL Guys guys, before you comment, in the first few minutes I explained I wouldn't be covering precursor weapons like disintigrators, smartbombs, and doomsday devices, but people keep commenting that I missed them. This is was intentional as stated. I guess I'll have to make a follow up eventually.
  • @elo9125
    While missile systems don't suffer from 'tracking' and their damage can't be mitigated by transversal velocity, the missiles still have explosion radius and explosion velocity that affects its application based on target's signature radius and velocity. E.radius and E.velocity differ between missile types but are also affected by ship bonuses, ship modules, and skills. In essence, one wants to have a small ship and move quickly (direction/transversal is irrelevant) to avoid missile damage and wants high E.velocity and low E.radius to apply damage with missiles. Also while it is not possible to get "under the guns" it is possible to either outrunning the missiles chasing you, as they do not so much have range as flight velocity and flight duration (range displayed on module is max range in straight line, moving target will require missiles to be launched closer), or outrun the missile explosion ie moving fast enough that even a missile that successfully intercepts the target cannot apply any damage to it. It also bears mentioning that missiles come in singular damage flavours: Mjolnir (EM), Inferno (Thermal), Scourge (Kinetic) and Nova (Explosive). There are no missiles capable of dealing multiple damage types at once, although one can load different missiles into different launchers to achieve hybrid damage, and there is also no other stat variance between different flavour missiles - for that T2-variant missiles such as Fury and Precision have to be used.
  • @johnmckown1267
    I'm a new player, still Alpha. This was interesting to me. So far, I've only used Hybrid turrets and lasers. I like the distance I can get with a Hybrid. In my early game, I can generally attack from beyond most of the NPC ships that I am sent after.
  • @IBringYouFire
    Played eve over 7years, still don't understand it...
  • I've also noticed the quality is lower than it should be, the video I uploaded is 1080p, troubleshooting.
  • @ke3wh
    Thanks! Been offline a bit and needed that. Fly safe!
  • @ambershade8583
    Nice video, and a pleasant piece of nostalgia. Maybe I should update the client and log in to hang around there for an hour or two...
  • @scream2749
    I’m back after two years lol watching again, doing some learning again, thank you!
  • @bjack1547
    For a first time player this was an interesting overview. Thank you.
  • @DrakeRazgriz
    Their some mistake in your video such as missile and drone but the overall is good keep it up !
  • @NovaValentis
    a video about the different e-war types would be good, with explaination on when and how they are used in pvp.
  • @adammaier1881
    I would like to mention that missiles can be grouped like guns in Close range and alpha variants. Rockets/Heavy Assault/torpedoes are the close range, high DPS variants. Light missiles/Heavy Missiles/torpedoes are the long range alpha variants. In addition missiles have a semi unique variant- undersized weapon’s. While other weapons have undersized guns all they are are lower range/lower dps/higher tracking variants. With missiles the undersized weapons are Rapid Light missile launchers and rapid heavy missile launchers. These weapons are characterized by medium range (between the close and long range weapons), high burst dps with a small clip size and long reloads. These weapons are designed to prey upon ships smaller than their size. They have great application but lack the sustained dps to take on ships of their own size.
  • @sirannikus
    I've just been a capsuleer for a few weeks. All I know is gun go bang bang!
  • @smokinjoeee
    The missiles in game (and in space in general) are faster due to the lack of gravity, wind, and in general planetary effects such as air.
  • @GamerX-lc9ht
    Nice video are you going to do a video on my question on what Thrawn would do if he had no choice but to use a star dreadnought I know you said he would use an executor but I am curious what you would think on how he would outfit/customize it