Easy 3D Logos in Blender: Use Any 2d Image

5,910
0
Published 2024-06-23
#blendertutorial #blender3d #3dlogo
In this video we learn how to make a 3D logo from and 2d image using blender. we start by converting our image to an SVG and i talk through how to clean this up if needed. then we extrude out the shape for a fantastic 3d model

Learn Blender with my 3 course Blender Beginner Bundle only $30 (plus local taxes)
bit.ly/BlenderBeginnerBundle

Useful tutorials on youtube
Learn the basics of Blender 4:    • Blender 4 for Absolute Beginners : A ...  



recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:
Ultimate Buyers guide -    • Graphics Tablets - Ultimate Buyers Gu...  
Display Tablet
my choices:_
Display Tablet
XP Pen 16 - 22 or Huion
UK - amzn.to/4bIrFhw
US - amzn.to/3V7D7vZ
Graphics Tablet
Wacom one
UK - amzn.to/39drH1C
US - amzn.to/3jrGGd2

All Comments (19)
  • @35milesoflead
    Last night I spent a few hours building a 3d anim for my intro log. I spent 2 hours trying to recreate my SVG by hand. After finishing the attempt, I pondered "Does Grant have a video on this??" Lo and behold you have exactly the tutorial I needed. So now I am importing SVGs and editing them in Blender! SWEEEEEEEET!!!!! Thanks, Grant, Much appreciated!
  • And maybe we can use CTRL+A and then M - By Distance to deal with the vertices that are too close
  • @drawn2mike
    Great Tip as usual. Thanks for sharing Grant!
  • @wimdg4230
    If I'm not mistaking, it was your earlier version of this video that made discover your channel several years ago... 😁 I've been a fan ever since !! 🏆
  • Thanks for this! i was getting frustrated because I was dragging the image into the build area, not 'opening' it.
  • @Mr_Dancy_Pants
    When you extruded .1 m vertically and it went to .2, it looks like it's extruding up AND down, giving you double the extrusion on that axis. So it was a .1 extrusion, but in both directions. I noticed the grid was going through the middle of the shape, rather than sitting on the bottom of it. Not sure if there's a setting that can be toggled for that, but that looked like what happened.
  • I have a problem , please help me out. i will be grateful. if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.
  • @Golemofstone
    Wow the levels of bot comments below mine is something to behold right ?
  • @GameBacardi
    I am not bot! Good video, thank you.
  • @Korczys
    Hey Grant! Will there ever be a topic about UE5 and integrating models from Blender, transferring animations, materials, etc.? You yourself praised Unreal, so... :D I have your courses on Udemy, but only the Unity thread is covered there.
  • @graphguy
    Can you convert in B3D a SVG file that the logo is not cut out of the background? I have one that the logo is the transparent part and the background is the black part, hope that makes sense.
  • @ELAZA
    You can use also gimp and making paths and exporting them.
  • @_blender_man_
    Interesting BUT such a video has been already shared by different 3D artist … any way, thanks!