NEW Patch Analysis & BREAKDOWN in Helldivers 2
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Published 2024-06-13
Video on How Damage Works! • How DAMAGE Works in Helldivers 2
All Armor Stats: github.com/zeddidragon/helldivers-calc/blob/main/d…
All Weapon Stats: invadersfromplanet.space/helldivers-2/
All Enemy Stats: helldivers.io/Enemies
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PATCH 01.000.400
All Comments (21)
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This took me and my editor Ululuku Allllllll Day to bring you guys so I hope you enjoy hearing my thoughts on every single change made today cause man oh man was it a big one! As always my favorite comment from this video will be featured at the end of the next! Thanks for Watching!
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I like how we weren't simply paranoid, the Hellmire firenadoes really were out to get us. The fire was stalking the players.
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The spear being both fixed and broken is the funniest shit. This weapon is cursed.
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AH took a step in the right direction, i have hope they'll continue taking steps that way
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Using SEAF artillery to destroy a Strategem Jammer is so damn hilarious, easy, and satisfying now
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The Tenderizer is super fun now. My friend that always uses the adjudicator has been having a super fun time today and my other friend was preaching about how she KNEW that the fire tornados were targeting her.
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“Patrols have been fixed, allowing the community to put down their pitchforks until OhDough finds something else to be inconvenienced by.” COMEDY GOLD!
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I would like to point out that the various orbital cannons are muzzled loaded by default, which means that with the gatling barrage buff someone is pushing 60 20mm shells down 60 tubes in 70 seconds.
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Turret buffs make them so much better
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I *knew* those fire tornadoes were chasing me
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Crossbow was my favorite gun when it first released, then they nerfed it to being terrible. This new buff to allow it to destroy bug holes and fabricators is giving me new life. I can now truly live the Rambo fantasy
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Lmao wait till you try the 110mm rocket pods They actually reliably hit their mark now, deal full damage multiple times, 250 damage per time at 100% damage Instead of 50% at 600 per hit and almost missing multiple rockets per run. On bile titans 2x charges and breaking the under sack kills biletitans It's like a toned down railcannon strike with more shots, uptime with less power
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Now the hunters will be a bit more tolerable….. What am I saying hunters will still surround me and still do unspeakable things to my no no square
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Random gunships forces me onto the autocannon meta just when I was thinking of getting off it.
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HMG is an absolute DEMON of a gun now. Crikey.
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Don't sleep on the heavy machine gun. My squad would kite squads of automatons into me and it just melts entire group. Instantly shredded hulk legs. Just lower the fire rate to 450 to conserve ammo and wear the shield backpack.
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Diligence CS feels fantastic with the new amor passive.
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“more ammo efficient with a slower firerate" Rocket Sentry: Are you sure about that?
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Adjudicator slander, it's really solid for bugs. it is very good at overpenetrating light bug clumps and can reliably take on mediums. the ammo buff was lovely, but it was a solid generalist already. I use it constantly, it's my favorite primary at the moment