Gamecube's Unique Horror Experience | Eternal Darkness

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Published 2022-08-14
Eternal Darkness - Twenty years later, there's still nothing quite like it.

Released in 2002 on the Gamecube, there have been few titles that play like Eternal Darkness - both in the horror realm and games in general.

From its narrative structure, to combat, to its magic system, and of course, its patented sanity system, Eternal Darkness does things differently, yet comes together into a cohesive title.

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Eternal Darkness was made out of a partnership with a rising western studio, Silicon Knights full of promise, under the guidance of some of Nintendo's most notable staff.

Which makes revisiting Eternal Darkness such a joy and also a bummer. There was so much more this series and studio had to offer. However, this was not to be as the studio had a downfall in which they shot themselves in the foot instead of external meddling, something that's oh so common in the industry.

Let's take a look at what made Eternal Darkness a one-of-a-kind horror experience.

00:00 - Prelude
01:11 - Availability of Eternal Darkness
01:46 - Making of Eternal Darkness
02:58 - Gameplay of Eternal Darkness
06:23 - The Sanity System
10:34 - Highlights of Eternal Darkness (Spoilers)
21:21 - The Tragedy of Silicon Knights
25:23 - Conclusion

Additional Footage::
• Amenisa: The Dark Descent -    • Amnesia: The Dark Descent. Lack of sa...  
• Arx Fatalis
• Blood Omen: Legacy of Kain
• Eternal Darkness N64:    • Eternal Darkness N64 Beta Unreleased  
• Giant Bomb:    • Video Thing: 2Human  
• IGN Denis Dyack Interview:    • Remembering Eternal Darkness with Den...  
• Metal Gear Solid: The Twin Snakes
• Middle-earth: Shadow of War
• Shadow of the Eternals:    • Shadow of the Eternals Gameplay Demo  
Too Human:
• PS1 Footage:    • Too Human PlayStation Gameplay  
• Release Footage:    • Too Human - Xbox One X Backwards Comp...  
• X-Men: Destiny:    • X-Men: Destiny - Wii Gameplay 4k 2160...  

• A post-mortem of Silicon Knights www.neogaf.com/threads/a-post-mortem-of-silicon-kn…
• Kotaku: What Went Wrong With Silicon Knights' X-Men: Destiny? kotaku.com/what-went-wrong-with-silicon-knights-x-…
• Eternal Darkness Sanity Patent: patents.google.com/patent/US6935954B2/en

#eternaldarkness #boulderpunch #survivalhorror

All Comments (21)
  • I remember playing this during a big thunderstorm, and then I got a sanity effect which fully simulated a system crash, reboot, going through the menus, only to discover your savegames are gone!!!! (*cue screaming*) And it totally got me. With the storm going on, I really thought I'd fried my save card.
  • @itsmatt517
    The only problem it really had was the requirement to complete 3 near identical play throughs in order to 100% the game
  • @acrab6527
    My favorite sanity effect was the one where the game made it look like a cockroach was crawling around inside your TV. Which could happen with a CRT TV.
  • @landismithCOJ
    This game was SO good. Each character had an individual story that led to the main goal.
  • The tale of Silicon Knights is truly a cautionary tale and a tragedy. They made two of my favorite games of all time, but it was their shifty practices and attitude that ended up crippling them in the end. A sequel to Eternal Darkness would have been great under the right circumstances, but I feel like the creators have tainted themselves in a toxic aura that makes it hard to trust them again.
  • @frostshock13
    I remember playing this and it was so ahead of it's time. It got me to think my system crashed and I restarted it. I do hope that devs do take advantage of that patent expiration.
  • @LanEXHikari
    This singularity of a game, no matter how many times people document its tragedy, I keep revisiting it. Thanks for punching this boulder 👍🏼
  • I still have this game on the GC and my old GC still works. Such a great game, I still like to play it through now and again.
  • Oooo, wasn't expecting you to cover this one! Aside from Silent Hill and Nocturne this is probably my personal favorite horror game. Great video as always. One of my coolest memories with this game was when one of the TV sanity effects happened. I know they're just random tricks, but I was playing it on a Sony Trinitron CRT, and I remember the TV actually turned off during the effect that turns the TV off. I heard the static sounds (You know, when CRTs get turned off), which actually gave me some chills wondering how the hell that happened. Power was on in my house, nothing went out, it was just the TV that turned off during the exact moment the sanity effect happened. Super strange.
  • @shredjward
    The voice acting for Alex Roivas is absolutely delightful
  • @joeworld117
    I got this game when it came out and I got to say it's one of my favorite horror games.
  • It should be illegal to patent gameplay innovations it basically stagnates innovation and alot of the time publishers just sit on the patent and do nothing with it.
  • @ktanner438
    It saddens me to know that video game creators can't make art like this anymore even though our systems are logarithmically more advanced than the Game Cube
  • @justine4581
    Honestly cannot believe this channel doesn't have more subscribers it's such well made and deeply interested content that I now need to binge and will probably rewatch many more times!
  • @wdcain1
    I got lucky and snagged a copy of this for $13 a week before GameStop stopped selling GameCube games. Top three for the system!
  • @NoMoreCrumbs
    Having played all the way through Too Human, there was nothing in that game that had the kind of potential or ideas that was worth risking Silicon Knights over
  • Eternal darkness was the second game I played on GameCube back in the day. I don't know who owns the IP but I will personally blow them to completion if they will let someone make a sequel and remaster.
  • @CruxisFire
    I am usually a wuss when it comes to horror, but in video games it tends to be enjoyable and digestible. Eternal Darkness came out when I was in high school and it was an absolute riot. I still have my copy, and even a gamecube, but it's such a pain to get it running on a modern setup and looking good. I'd give anything for a rerelease/remaster. The audio in this game in particular knew how to get under my skin, and the various scenarios and time periods they were able to get into were really cool. I'd love to see a proper follow at the very least.
  • @tristanjones7682
    Speaking of good voice actors pious augusteus is voiced by Richard Doyle who voiced moebius in the legacy of kain games and big boss at the end of metal gear solid 4!