OSRS 1-99 Firemaking & Wintertodt Guide | Updated Firemaking Guide

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Published 2024-06-19
Hey everybody it's Dak here from TheEdB0ys, and welcome to my Updated OSRS 1-99 Firemaking & Wintertodt Guide. This Firemaking guide will teach you everything you need to know about getting 1-99 Firemaking on Old School Runescape #osrs as well as a Wintertodt Guide

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Thank you for watching my OSRS Firemaking Guide!

Warm Items Wiki - oldschool.runescape.wiki/w/Wintertodt/Warm_clothin…
Pyre Logs / Shades Guide -    • OSRS Cremating Shades Money Making Gu...  

Chapters:
Firemaking Basics (0:00)
1-99 with Traditional Logs (1:35)
Wintertodt (3:43)
Pyre Logs (8:30)
Like and Subscribe! (9:29)

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Twitch - www.twitch.tv/TheEdB0ys
Discord - discord.gg/7kSbDYa

All Comments (14)
  • @TheEdB0ys
    If Firemaking were pitched as a new skill, would you vote yes?
  • @jake8748
    Couple of small things - Bruma Torch is also able to light braziers making it a nice warm item to equip instead of a fire staff to save the tinderbox inventory spot. If you stand in certain positions the snowfall special attack won't hit you. There's a spot next to the roots and if you stand against the wall to fletch etc it can't target people. I highly recommend using wines if higher levels of HP as they are so cheap. Also if agility is high enough the jumping stones at the northern end are actually good between games. 18exp each and you can often do 20-30+ jumps in an intermission. Takes hundreds of games for 99 FM so it will add upto alot of agility over time. 400-600 exp doesn't sound like much but thats a rooftop lap saved. Say you only resupply every 3 or 4 games, 800+ games to 99 lets you earn 400 exp 500 times= 200k experience. Nothing much else to do in that time. The exp difference between fletching and not fletching to FM isn't too large, but the fletching exp and bonus rewards are nice. If you do WT with 60+ fletching it will level your fletching up decently. Plus if you ever want to complete collection logs etc id highly suggest just fletching the whole way. Making healing potions is good points if you use them but often others beat you and making them can just be wasted time. If just maxing FM, don't fletch at all, you should make 500 points relatively easily without fletching. Plus as someone else pointed out the rewards are slightly different than you stated. It's 2 rolls guaranteed at 500 points. And for every 5 points after is a 1% chance at a 3rd roll (makes it guaranteed 3 at 1k, 4 at 1.5k etc). So getting 750 points is a 50% chance for 3 rolls. 755 is 51%. 800 is 60% etc.
  • @Azulinez
    Great guide however I wanted to make a tiny correction regarding the supply crate rolls, you get 2 rolls from 500 point which is also the minimum and every 500 points you gain an extra rolls. Up to 28 rolls which is 13.5k points for max rolls
  • @hootie017
    For Fire-lighters; if you have any interest in using them at all put in buy orders at 75% of the GE price and let it sit, plenty of people just looking to get rid of them or clear their bank space that will take any price just to offload them
  • During the oak logs bit the typed portion said oak lugs. Wonderful video though!
  • @witzont
    would like data such as exp rates :/
  • I got my Dragon Axe at 2kc on a main account. Brother, these things are like 50k on the GE. Give me a useful drop.