WCGW if we remove the size limits? (Multiply or Release)

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Published 2023-08-04

All Comments (21)
  • @JustJassCat
    I really like those videos, only thing I don't really like is that there is just a couple huge marbles that stay on screen for way too long without doing much. An interesting idea would be to have a fixed or moving (like a black marble or something like that) object that, when hit by marbles, makes them split in half. I feel like this would reward having really high value marbles rather then just a big marble slowly moving.
  • @ehx3419
    Yellow: releases 32k Red: "That's not a Death Star. This is a Death Star." Yellow: "So that's how we wanna play, huh?"
  • @pialba
    The decay mechanic for big balls is interesting. Prevents them from staying forever.
  • @oneoftheboyz1538
    Yellow decided to go hardcore from the first second. Then came red…
  • @derkatwork33
    This is why it’s better to have the smaller circle subtract from the larger if they collide.
  • I like experimental episodes like these, where anything can go wrong very quickly. I'd suggest something to partner this no-size-limit version: First, ally charged shots merge and enemy charged shots annihilate. Second, burst shots phase through ally charged shots and bounce off of enemy charged shots. Third, gravity feature. We haven't seen this in a long time. (The gravity also affects burst shots so interesting visuals could occur) Fourth, death stars (let's say >= 500k) emit radiation that benefit others players. This balances out its massive space advantage, even though they move slowly across the map. The radiation makes it so that it increases other players' territories' HP. The radiation also contributes to the death star's loss of mass. The larger the death star, the more radiation, the quicker loss of mass, the farther the range of the radiation effect, and the greater the radiation effect. [e.g. 500k = -100 mass / second, +1 territory HP (for others) / second] The radiation can also last long until the shot's mass is only like 100k left for example. There's a lot of potential.
  • @marblesofraven
    Amazing battle by the winner! [Spoiler below] No one could beat Red's 33M deathstar...
  • “33,506,400 Red ball Doesn’t Exist, He can’t hurt you.” 33,506,400 Red ball:
  • @vincehomoki1612
    The burst shots maxing out at 4 is too small if we get like a 100k burst shot. It would take forever to shoot it all. Make it so the burst shot's hp is like 1/1000 of the remaining amount that's left in the shot. Maybe fiddle with the numbers to make it more balanced.
  • @user-jd1mn3ur2j
    Spoiler warning: Everybody gangsta until red releases a 33 million
  • @Rakghe
    I like how red in survival marble races or multiply and release (hardly ever in average bouncing marble races) almost always do extreme things, and that make red staying high in the final rank or win like now
  • @Gangus123
    ten film to G jak SRAKA!!! ELO!!!! CZEKAŁEM 15 minut żeby dowiedzieć się że jeden chuj zostanie rzułty!!!! piepżyć!!
  • @PieMoe
    Just watching green get suplexed out of the ring like "Aw, that was a cheap shot. I wonder what red is doi-oOOOH SWEET NEPTUNE WHAT IS THAT?"
  • @jefftiebout1376
    I just want to say you’re a great YouTuber and also your marble kingdoms videos have changed my favorite color
  • @Disgustedorite
    Attack concept: charged burst. Charged shot that instead of just decaying, sheds bursts that spray its surroundings.
  • @austinmetheny27
    I was like YES LETS GO RED YES FINALLY!!! Wow that charged shot is getting big! Whoa uh ok you can probably release now Red… RED PLEASE YOUVE PRACTICALLY WON STOP GROWING AND FIRE YOUR SHOT!!!!