Truth About ZZZ After One Week of Playing?

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Published 2024-07-13
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All Comments (21)
  • @AniRizza
    I gladly apreciate people who express their own thoughts about the game in the comments under the video. Even tho we have diferent opinions about zzz I truly value your impact on changing my perception of the game. Thank you for sugesting the ways were I can enjoy the game more. Your feelings toward the game are valid, your experience are valid, I'm hapy that you liked the game and enjoyed your time spent playing. Maybe in the future I will reconsider and play zzz once again but right now, I don't feel like it. That's a type of conversation that I enjoy and want to see more. Thank you so much for your feedback 🥰
  • @shuvamsky
    while i do say lvl 20 is quite low but i also uninstalled after playing for 3 days. i am just not their "target audience".
  • @Kamusari011
    Don't listen to them. I'm at level 35 i think. I tried so hard to like the game but ended up deleting it. The game is not for everybody. Zzz players can't accept that. Their community is getting worse than genshin.
  • @CyberSpiritSe7n
    Luckily you stopped before the disk drive grind. I dropped it today at IK31 bc I just can’t do the relic grind again 😭 and the story had yet to pull me in.
  • @Kyle-yp4wc
    the charges for predownload is only for ps platform which happens for multiple f2p games too. This might be just policy from Sony not the dev. Any other platform like pc n mobile do not have to pay to predownload
  • @bigman415
    Yeah if you can’t do this anymore, don’t do it. Play what you like, zzz is not for everyone (all my buddies were having a blast playing)
  • I personnally reached lvl 25 quite quickly. The game is really chill then hard mode becomes available and many many other things to unlock. Now the gameplay really hooked me in even though I hate the TV gameplay, everything else has charm and style. Difficulty also ramps up after lvl 25 (people say 30 but I don't have any the OP S characters). The game just launched and has real potential. Just give it another chjance in the future. You have to start playing with a very different mindset than Genshin/HSR. I dropped Genshin completely because it didn't respect my time investment and gameplay just felt stale. ZZZ does it, for now . As a DmC fan, the combat in ZZZ is just as satisfying and I wanna lab all the characters even the "low tier" ones because it's fun
  • @milkbowl1976
    It's a long grind until 30+ where the difficulty kicks in and then 45+ where the game becomes a challenge. I don't blame you for getting bored I was running on vibes until chapter 3.
  • @tbdark602
    Hi, here I give you a comment about some stuff that as a level 38 player I must say; Almost everything mentioned in the video is not based on experience, since at level 20 you still haven't unlocked all the sections, options and progression stages that should be considered when making a review. I should also mention that you haven't talked about the progression to level up characters and their equipment/skills. This that matter in the long run like batteries were not mentioned, Zero Hollow, Shiyu Defense and other modes that you haven't unlocked/played yet were also not mentioned. Now from MY point of view, the HUD of the game is the same as the other games of the company, the combat at low levels is very simple and can be won by button mashing but at high levels everything matters. The NOT skippable part of the story is for you to understand what you have to do and not go blank. That's all the important things I have to say, the rest is answered by simply playing at least until level 30 and experiencing the whole system of leveling up and equipping characters. Thank you for reading and I hope you can play a lil more <3
  • @po_codm
    Ive also played this game for 1w, i got to lvl 26 and i very much had fun, until i failed a 50/50 on Ellen 😢
  • @asianchris1121
    Please play the game more before saying combat is just button mashing. Once you get to higher levels and harder content you will not succeed by button mashing.
  • Yeah, I played it for two hours, and the combat system completely ruined the game for me. Level design was more linear than summoner's war. Additionally, the grid movement is super boring. Surprisingly, I liked the lore.
  • @tazerxgod
    10 usd for a free to play game is crazy 💀
  • @JustCommonPlain
    Character action games are like that, you can pull off one or two combos and can beat a whole game with it. But if you want to be efficient, you need to be paying attention to what you're doing. If you're just pressing two buttons without rhyme or meaning, the fights will be longer and you can miss out on S rank at the end game. If you pay attention to the character's abilities do their training, you can be an effective killing machine. The same applies to ZZZ, it asks you to be efficient. That's why the ZZZ developers said low barrier and high skill ceiling. He wants to make the game easy in the beginning stage, so people can get used to the combat. Believe it or not, people have died to the first boss. Secondly, I'm not sure what you mean by bright and overly animated characters are for kids. This shit is a mix of early 2000s cartoons and Sunday night anime. You know the ones, in every episode the main character is fixing a problem, then season 2 arrives and the overarching plot kicks in. If anything Gen Z will get a kick of nostalgia from playing this game. Also, Not every adult wants to be sweaty, they might enjoy something to kick back to and take your mind off it. See the two popular games of Hoyoverse catalog and FFXIV for example, easy games that manage to get a following. I don't get how ZZZ doesn't stand out from its competitors...People will play ZZZ because of oozing with style and appeal. You have PGR and Honkai Impact 3rd as ZZZ competitors. I'm sorry to say, but those two games are very hard to get into. You talk about UI, but I played those games for a couple of months and I have a hard navigating the menu, the events, and the UI's. PGR story was hard to get into, the main cast was boring and the fights only lasted at least 3 to minutes. HI3 was a lot better, but again, the player onboarding is essentially them flooding you with pop-up screens and events. With ZZZ it's much easier to pick up and play, it might take time to get used to, but it's not as information overload as the other ones. Plus, the story had a better presentation than its competitors. One other thing, I'm not sure why you're pulling out Google trends during that time. Before Wuthering Wave's launch, it was lower than Genshin and then skyrocketed after its launch. The same happens with ZZZ, it beat Genshin's, Wuwa's, and HSR on the trending page. It's lower than Genshin's right now, but much higher than Wuwa and HSR. So of course people are gonna call you out on that. If the game is not for you, that's completely understandable. If you don't like the combat, that's fine. If you don't like the story, settings, etc. I can understand that. But some of these things come off as nitpicking, especially the pre-order, google trends, and how you assess the demographics. Not to mention, it's not uncommon for gacha games to be easy during their first hours, especially for people who a good gamers but this doesn't account for everyone, the average gamer's skill is not as good as you think it is. With that being said, I expect that you at least hit the end game before you start talking about difficulty. But if it's not your game, then it's not your game.
  • @Piccolololmao
    I gave it a try and it was cool for 2-3 hours.. as a HSR player I would rather try HI3 for honkai lore.. or even try PGR
  • @ChibiKeruchan
    I love the lore. the animation the story of each character, but that's it. I don't want to grind it.
  • @_oPhanLong
    If you are smashing the buttons, you are playing it wrong.