Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
24,188
Published 2023-08-25
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All Comments (21)
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as a solo dev trying to make my first game knowing that you succeeded in the end made me very happy. I hope your next game does well. good luck and lets be stupid.
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I remember reading your post in gamasutra it really lit a fire in me to develop my own game.
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I love games that have varied level designs. It makes them so much more engaging.
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I'm trying to make this year my last year at my deadend minimum wage job and get my game out there. I will follow the advice of the dinosaur.
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Tough crowd great talk! Thank you very much for your insight!
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Used to think procedural generation was only for games like minecraft, but it seems that most games need it to some degree, interesting!
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A lot of helpful info here! Way to power through the flickering lights haha
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Amazing talk, thank you so much!
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Love this guy! very ispiring speech! he recharged my ambition, im going to continue my indie game with a new set of mind! And im going to add goats ahahah
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I'm very interested how much the game made and how much the chinese company took.
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loved the talk. thank you!
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Great talk!
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thank you from Brasil :)
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Very interesting.
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Pirating a free-to-play game, that's just... wow.
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Good talk
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Reminds me of the rope from Worms.
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Always useful making thumbnails (little drawings, like in the creation of a comic book, to make sure there's variety in the visuals), I totally agree. I wanted to ask: even if some of the "ingredients" are free and available, so it's logic and efficient to use them, what was your real ambition? did you ever desire to create the game all by yourself, from scratch?
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Gotta say adding the "I promise" after "completely free" really doesn't help fight the allegations.
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It's so funny to me that you mention at the beginning how much of a worrier you are, and then at 26:35, you inadvertently prove it. 😂 Edit: After finishing the video, this is one of the most inspiring talks on any subject that I've ever watched. Well done