Moving Mountains: Speedy Level Creation as a Desperate Indie Dev

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Published 2023-08-25
Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line to explain how to extract the maximum amount of gameplay variety from a single core mechanic, and how to build levels as efficiently as possible through clever use of tools.

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All Comments (21)
  • @subbu6572
    as a solo dev trying to make my first game knowing that you succeeded in the end made me very happy. I hope your next game does well. good luck and lets be stupid.
  • @zionen01
    I remember reading your post in gamasutra it really lit a fire in me to develop my own game.
  • @andrewzuo86
    I love games that have varied level designs. It makes them so much more engaging.
  • @MerryMac1000
    I'm trying to make this year my last year at my deadend minimum wage job and get my game out there. I will follow the advice of the dinosaur.
  • @jeffjupiter9475
    Tough crowd great talk! Thank you very much for your insight!
  • Used to think procedural generation was only for games like minecraft, but it seems that most games need it to some degree, interesting!
  • @astro_case
    A lot of helpful info here! Way to power through the flickering lights haha
  • @Gastonblues_
    Love this guy! very ispiring speech! he recharged my ambition, im going to continue my indie game with a new set of mind! And im going to add goats ahahah
  • @yonjuunininjin
    I'm very interested how much the game made and how much the chinese company took.
  • @uziao
    thank you from Brasil :)
  • @DarthBiomech
    Pirating a free-to-play game, that's just... wow.
  • @nadiasemprini8459
    Always useful making thumbnails (little drawings, like in the creation of a comic book, to make sure there's variety in the visuals), I totally agree. I wanted to ask: even if some of the "ingredients" are free and available, so it's logic and efficient to use them, what was your real ambition? did you ever desire to create the game all by yourself, from scratch?
  • Gotta say adding the "I promise" after "completely free" really doesn't help fight the allegations.
  • @edogb22
    It's so funny to me that you mention at the beginning how much of a worrier you are, and then at 26:35, you inadvertently prove it. 😂 Edit: After finishing the video, this is one of the most inspiring talks on any subject that I've ever watched. Well done